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Emerging Technology: Community Edition

Hydroponics, plastics, synthetic meat & more
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emergingtechnology-ce-1.4.0-ce.jar

File nameemergingtechnology-ce-1.4.0-ce.jar
Uploader
STBuilderSTBuilder
Uploaded
Sep 13, 2026
Downloads
39
Size
1.3 MB
Mod Loaders
Forge
File ID
8872432
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:emerging-technology-hydroponics-community-edition-1676056:8872432")

Learn more about Curse Maven

What's new

MoonManModding published 1.3.22 through 1.3.26-alpha on CurseForge but never pushed the source for them. The first release were numbered against that base as 1.3.21-ce.1 from 1.4.0 onward the fork carries its own version, because by then it contained more work of its own than it had inherited.

 

Added:

 

Atmospheric Water Generator. 

Condenses water out of the air, so an inland base can irrigate without a water source. Output scales with the biome's humidity, which is read from vanilla's own rainfall value: a swamp or jungle runs near full rate, a plains biome around half, and a desert produces nothing at all. Standing in the open during rain adds a further fifty per cent. Deliberately takes no energy at all when the biome is too dry, rather than quietly draining power for nothing.

Desalinator.  

Turns sea water into fresh water, and recovers the salt left behind. Needs an ocean or beach biome with water in reach, so it is the machine that makes a coastal base worth building. Slightly more efficient per unit of water than the Atmospheric Generator, which is the trade for being tied to a shoreline. A full salt slot does not stall it: the water keeps coming and only the salt is lost

Insect Farm. 

It has to be seeded with larvae, it grows while fed shredded plant matter, starch, paper, biomass or rotten flesh, and it shrinks if the food, water or power runs out. Below a threshold the colony only grows; above it the farm yields either Insect Meal or Insect Frass, whichever is selected in the screen. A colony at full size throws off spare larvae for seeding a second farm.

Fungal Bioreactor. 

Until now the Scrubber was the mod's only source of carbon dioxide while the Diffuser and Algae Bioreactor both consumed it: a base running this machine for food gets a second supply for free. Grows Mycoprotein on brown or red mushrooms, biomass, shredded starch or shredded plant matter. A full gas tank does not stall it: the protein is still made and only the CO2 is lost, so an unplumbed reactor still feeds a base.

Speaker. 

Ported from 1.3.26-alpha, where it was a prototype that knew one phrase. It now understands greetings, thanks, the time of day, and a status request that names which adjacent machines are short of power or water. Watchwords are recognised in every language the mod is translated into, and replies are sent as translation components, sotwo players running different locales each read the answer in their own.

 

Fixed:

  • The Aquaponic Base rendered a white top face

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