File Details
emcessentials-refabricated-1.0.5.jar
- R
- Jun 7, 2026
- 115.69 KB
- 1
- 1.20.1
- Fabric
File Name
emcessentials-reabricated-1.0.5.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog
v1.0.5 — EMC Interface + EMC Link Restored
Added — EMC Interface (new block)
- Ported from the Forge
emc-interfacemod by Ofek2608 - No-GUI mechanical block — acts as a virtual infinite inventory backed by EMC knowledge
- Items pushed in: converted to EMC via
EMCUtil.ITEM.getEMC(), pushed to adjacent storage - Items pulled out: generated from EMC if enough EMC exists in adjacent storage via
removeEMC() - 54-slot auto-rotating showcase: cycles through all known EMC items from
Registries.ITEM, refreshed every 5 seconds - 16×48 animated texture directly from the original Forge mod
EMCInterfaceBlock+EMCInterfaceBlockEntityregistered inModBlockEntities.EMC_INTERFACE
Changed — EMC Link reverted to combined Importer/Exporter with GUI
- Restored the 18-slot GUI version: slots 0–8 import buffer, slots 9–17 export request filters
onUseopensNamedScreenHandlerFactory— right-click opens chest GUI- Imports: scans adjacent inventories every 5 ticks for items with EMC value
- Exports: generates items from EMC when request slots are populated
- Full
canInsert/canExtract/addEMC/removeEMC/getMaxEMC/getStoredEMCreflection API calls
Removed
- Previous no-GUI EMC Link rewrite (replaced by separate EMC Interface block)
v1.0.4 — Item Cleanup & Projex Port
Changed
- All item and block textures regenerated via AI-generated assets
- EMC Bridge Terminal now uses a green-tinted Importer texture on all 6 faces (matching Item Alchemy's
emc_importerblock style) - README and CHANGELOG now reference "EMC Essentials Forge Mod" instead of "modpack"
- Version bumped from
1.0.2to1.0.3 - Output jar:
emcessentials-reabricated-1.0.3.jar
v1.0.2 — JEI Fix
Fixed
- Items not appearing in JEI — created a custom creative tab
itemGroup.emcessentials.generalviaFabricItemGroup.builder()and assigned all items and blocks to it. JEI only shows items that belong to at least one creative tab. Now all 4 items and 10 blocks appear in both the creative inventory and JEI.
Changed
- Version bumped from
1.0.1to1.0.2 - Output jar:
emcessentials-reabricated-1.0.2.jar
v1.0.1 — Delta HUD, Power Flowers, Bridge Terminal
Added
EMC HUD Delta Indicator
- HUD now shows
EMC: 1,234,567 (+100 | +100/s)in green for gains - Or
EMC: 1,234,567 (-50 | -50/s)in red for losses - Delta calculated by comparing current sync value to previous (updates every 1s)
- Per-second rate derived from delta (sync interval = ~1s)
- Exposed via
getDeltaDisplay(),getRateDisplay(),isDeltaPositive()inEMCEssentialsClient - Delta text renders right after main EMC value on the same line, same color-aware positioning
EMC Bridge Terminal
- New block
emcessentials:emc_bridge_terminalwith green-tinted Importer/Exporter texture - 18-slot inventory (2×9) visible to Tom's Simple Storage, hoppers, and pipes
- Auto-converts inserted items to EMC using
EMCUtil.ITEM.getEMC() - Pushes converted EMC into adjacent Item Alchemy storage via
EMCStorageUtil - Block entity ticks every 5 ticks to process input and replenish output
- NBT-persistent inventory
- Right-click opens a generic 2-row container GUI
Power Flower Block Entities (all 6 tiers)
- Ticking block entities that generate EMC each tick:
- MK1: 4 EMC/tick, MK2: 12, MK3: 48, MK4: 192, MK5: 768, MK6: 3072
- 1B EMC internal buffer per flower
- Auto-pushes stored EMC to adjacent EMC Batteries/Cables every 5 ticks via
EMCStorageUtil.getNearEMCStorages()andaddEMC() - NBT-persistent stored EMC and tier fields
- Custom
PowerFlowerBlockclass extendingBlock+BlockEntityProvider
Miniature Sun Block Entity
- Ticking block entity scans loaded chunks within 5-block radius every 10 ticks
- Detects Item Alchemy's
EMCCollectorTilevia class name reflection - Applies 10× boost by injecting extra EMC via
addEMC()on each tick - Also boosts
PowerFlowerBlockEntityoutput by 10× directly - Uses chunk-based iteration (
WorldChunk.getBlockEntities()) for reliable neighbor scanning
Block Entity Registration
ModBlockEntitiesclass with registry forPOWER_FLOWER,MINIATURE_SUN,EMC_BRIDGE_TERMINAL- Cached-type singleton pattern (
setType()) to avoid circular initialization - FabricBlockEntityTypeBuilder with multi-block support (6 power flower variants share one type)
Block Assets (10 new)
- Blockstate JSONs:
emc_bridge_terminal,power_flower_mk2throughmk6 - Block models:
emc_bridge_terminal(cube_bottom_top),power_flower_mk2–mk6 - Item models: all 7 new blocks inherit block parent
- Textures:
emc_bridge_terminal_side.png,emc_bridge_terminal_top.png(16×16 green-tinted) - Loot tables: all new blocks drop themselves
- Mining tag:
emc_bridge_terminaladded tomineable/pickaxe
Lang Entries
block.emcessentials.emc_bridge_terminal,container.emcessentials.emc_bridge_terminalblock.emcessentials.power_flower_mk2throughpower_flower_mk6
Changed
- Version bumped from
1.0.0to1.0.1ingradle.properties - Output jar:
emcessentials-reabricated-1.0.1.jar - README.md rewritten with full v1.0.1 feature list including HUD delta section
Fixed
- HUD compile errors in 1.20.1 Yarn mappings:
- Replaced
client.getDebugHud().shouldShowDebugHud()withclient.options.debugEnabled - Removed access to private
reducedDebugInfofield inGameOptions
- Replaced
- Command registration — changed method reference to lambda to match Fabric API's 3-parameter
CommandRegistrationCallbacksignature - Block entity type registration — switched to cached-type pattern (
setType()) to resolve class-loading order issues - Chunk scanning — replaced non-existent
World.getBlockEntities(Box)with chunk iteration viaWorldChunk.getBlockEntities()using reflection - Build chain — upgraded to Fabric Loom 1.15.2, Gradle 9.2.1, JDK 21 to match Item Alchemy 1.3.1's build version
v1.0.0 — Initial Release
Added — Mod Framework
- Fabric 1.20.1 mod project with Fabric Loom 1.15.2, Gradle 9.2.1, JDK 21
fabric.mod.jsonwith idemcessentials, depends onitemalchemy >=1.3.1emcessentials.accesswidenerfor future access widening
Added — Items
- Alchemical Matter — blue gem, uncommon rarity, mid-tier crafting component
- Omnium Matter — purple gem, rare rarity, high-tier component
- Alchemical Catalyst — orange orb, common rarity, base material
- Compressed Philosopher's Stone — green orb, epic rarity, single-use
- All items registered via
ModItemsusing vanilla FabricRegistry.register() - Item models:
item/generatedwith 16×16 PNG textures - English lang translations for all items
Added — Blocks (initial)
- EMC Stabilizer — obsidian-tier blast-resistant decorative block
- Alchemical Ore — diamond-level ore, drops 3–7 XP, needs iron pick
- Deepslate Alchemical Ore — deepslate variant of alchemical ore
- Power Flower — single decorative block, iron-tier, luminance 7
- Miniature Sun — glowstone-tier full-brightness block, luminance 15
- All blocks registered via
ModBlockswith associatedBlockItem - Block models:
cube_bottom_top(EMC Stabilizer, Power Flower),cube_all(ores, Miniature Sun) - Blockstates: single-variant JSONs for all 5 blocks
- Loot tables: all blocks drop themselves on break (survives explosion)
- Mining tags: added to
mineable/pickaxe, ores and stabilizer toneeds_iron_tool - Block textures: 16×16 PNGs for all block faces (generated via Python)
Added — EMC HUD Display
- Client-side HUD overlay rendering player's EMC in top-left corner
- Smart positioning: below Sodium Extra FPS (line 1) and coordinates (line 2)
- Human-readable formatting:
1,234/1.2M/3.5B/7.8T - Server-to-client sync via custom Fabric network packet (
emc_sync/emc_request) - Client requests EMC every 20 ticks (1 second)
- Server reads player EMC from Item Alchemy's
EMCUtil.PLAYER.getEMC()via reflection EMCEssentialsClientclient initializer registered infabric.mod.json
Added — EMC Commands
/emce help— lists all commands/emce get <item>— looks up EMC value viaEMCUtil.ITEM.getEMC()reflection/emce set <item> <value>— saves custom EMC override to config/emce remove <item>— removes a custom override/emce reload— reloadsemcessentials.propertiesfrom disk/emce list— lists all custom EMC entries/emce stats— counts total items and custom entries- Registered via
CommandRegistrationCallback.EVENT
Added — EMC Config
config/emcessentials.propertiesfor custom EMC values- Default config with vanilla reference values (coal: 128, diamond: 8192, netherite: 49152, etc.)
- Load/save with
Propertiesfile format - Auto-creates default config on first launch
- Full CRUD: get/set/remove custom values in memory + persist to disk
Added — EMC Auto-Registration
- Auto-applies custom EMC values from config at startup via
EMCUtil.ITEM.setEMC()reflection - Graceful fallback: logs warning if Item Alchemy not installed
- Validation: checks item IDs exist in registry before applying
- Error-tolerant: skips invalid entries, reports counts
Added — Asset Pipeline
- 28KB placeholder mod icon (128×128 green diamond gradient)
en_us.jsonwith translations for all items, blocks, commands, and container names- Full directory structure:
models/item,models/block,blockstates,textures/item,textures/block,data/minecraft/tags/blocks