Elytra Contrails

Adds Accurate Elytra Trails with a Mod!

File Details

elytratrails-1.5.0-26.2.jar

  • R
  • Jun 19, 2026
  • 320.10 KB
  • 2.3K
  • 26.2
  • Fabric

File Name

elytratrails-1.5.0-26.2.jar

Supported Versions

  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:elytra-contrails-1462041:8277264"
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-- Elytra Contrails 1.5.0 for Minecraft 26.2 --

- Ported to 26.2* (SEE BELOW)
- Added wind despersion option for trails (in "General" settings)
- Added wind speed and scale options (in "General")
- Added "Fade Trail Edge" setting, makes the trails fade in and out on its edges
- Added AOA Based width/alpha settings, allowing your trail to change appearance based on Angle of Attack (difference between your view direction and velocity) More info on the wiki!
- Added "subtle" preset to showcase AOA based settings (trail will only show up when turning fast!)

- Moved many settings to the "Debug" setting category
- Tweaked lifetime fadeout to be more subtle
- Reverted back to worldspace sampling system, fixed initial float imprecision error
- Added "skip length check" option to debug menu
- Many more minor tweaks!

Please inform me of any bugs or issues on the github or discord server!

*26.2 port:
Rendering has changed quite a bit, so I had to approach the rendering of trails a bit differently, as they looked bad when on top of water/clouds. I made it render AFTER water/clouds, but that may cause some issues with shaders, so it automatically switches to the old render time when shaders are enabled. More settings for this are available in the "Debug" section of the config screen!