File Details
EliteHolograms-1.20.1-1.1.0.jar
- R
- Jun 2, 2026
- 822.04 KB
- 2.1K
- 1.20.1
- Forge
File Name
EliteHolograms-1.20.1-1.1.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
All Editions - 1.1.0 - Scoreboard themes, backlights, tab-completion & live reload - 2026-06-01
Added
/eh backlight <id> <on|off|toggle> [height 1-10]- lights up a hologram with a vertical column of invisibleminecraft:lightblocks (the same block WorldEdit's//set lightuses) that rises from the ground directly below the hologram and goes straight up.1places a single light block on the ground behind the hologram;10places a ten-block-tall pillar. Every block in the column emits at full brightness (15). Defaults to a height of 3 when none is given. Backlights persist across restarts, follow the hologram when it moves or teleports, and are removed automatically when the hologram is deletedeliteholograms.backlightpermission - controls who can toggle backlights (OPs always have it)- The backlight column will not overwrite existing solid world content - cells that are air or water receive a light block (water stays waterlogged), and any cell already holding a non-air, non-water block is skipped
- Scoreboard holograms now support named themes for styling. Instead of the fixed orange/yellow/white/green look, server owners can pick a theme that restyles the header, player rows, and the "no data" line. Usage is now
/eh createscoreboard <id> <objective> [topCount] [interval] [theme]. When no theme is given, the configured default theme is applied so existing styling still works out of the box - A new editable config file
config/eliteholograms/scoreboard_themes.jsonships with starter themes (default,ocean,blood,mono,gold,rainbow) that owners can freely edit or extend with their own entries to match their server theme. The file is created on first run with inline help, is never overwritten once it exists (edits are preserved), and deleting it restores the starters. AdefaultThemekey controls which theme new boards use when none is specified - Theme format strings accept legacy
&colour codes (e.g.&a,&6,&l) as well as MiniMessage tags like<gradient:#FF0000:#00FF00>text</gradient>and<rainbow>text</rainbow>. Supported tokens are{objective}and{count}in headers and{rank},{player},{score}, and{time}in player rows. Themes can define a separatetimePlayerrow format for time-based objectives (playtime etc.); if omitted, the standardplayerformat is reused - New
/eh settheme <id> <theme>command to restyle an existing scoreboard hologram without recreating it. Both arguments tab-complete:<id>suggests existing scoreboard holograms and<theme>suggests the available theme names. The board re-renders immediately with the new style - The
<objective>argument now tab-completes every objective currently registered on the server scoreboard, and the[theme]argument tab-completes the available theme names, so owners no longer have to remember exact names
Changed
/eh reloadnow refreshes scoreboard themes from disk without a server restart. The chosen theme name is saved with each scoreboard hologram, so editingscoreboard_themes.jsonand running reload restyles every board using that theme. Boards created before this update keep working using their stored formats
Fixed
- The backlight column did not cover the full height of tall holograms (such as a Top-10 scoreboard), leaving the rows nearest the ground dark. A tall hologram stacks its lines downward from the anchor, so its lowest rows sit at or below the surface, while the old column rose a fixed number of blocks up from the ground and never lit the cells beside those bottom rows. The column now spans the entire hologram - from the ground (or the lowest line, whichever is lower) up through the top line - placing a light in every open cell along the way, with the configured height acting as a minimum. Solid/underground cells are still skipped so player builds are never overwritten
- Backlights applied to scoreboard holograms were lost on
/eh reloadand server restart. Scoreboard holograms are stored in their own config file (scoreboard_holograms.json) separate from regular holograms, and that file did not record backlight state, so a light column applied to a scoreboard board vanished as soon as the board was recreated. The scoreboard config now saves the backlight enabled flag and column height, and reapplies the light column when the board is recreated on load - Hologram armor stands highlighted by Forbidden & Arcanus' Spectral Eye (NeoForge 1.21.1 & 26.1 only) - the hologram armor stands were tagged with a scoreboard tag (
spectral_vision_unaffected), but Forbidden & Arcanus checks theforbidden_arcanus:spectral_vision_unaffectedentity-type tag, which is populated by a data pack rather than a per-entity scoreboard tag. Each NeoForge edition now ships that entity-type tag inside its jar (data/forbidden_arcanus/tags/entity_type/spectral_vision_unaffected.jsonaddingminecraft:armor_stand), so the Spectral Eye no longer reveals holograms. The Forge editions were unaffected