Elite Holograms

Elite Holograms - floating, fully customizable text for your server or single-player world. Create, edit, and style multi-line holograms, item displays, animated lines, scoreboard leaderboards, and glowing backlights. Forge & NeoForge ready.

File Details

EliteHolograms-1.19.2-1.1.0.jar

  • R
  • Jun 2, 2026
  • 820.10 KB
  • 80
  • 1.19.2
  • Forge

File Name

EliteHolograms-1.19.2-1.1.0.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:elite-holograms-1245528:8184975")
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All Editions - 1.1.0 - Scoreboard themes, backlights, tab-completion & live reload - 2026-06-01

Added

  • /eh backlight <id> <on|off|toggle> [height 1-10] - lights up a hologram with a vertical column of invisible minecraft:light blocks (the same block WorldEdit's //set light uses) that rises from the ground directly below the hologram and goes straight up. 1 places a single light block on the ground behind the hologram; 10 places a ten-block-tall pillar. Every block in the column emits at full brightness (15). Defaults to a height of 3 when none is given. Backlights persist across restarts, follow the hologram when it moves or teleports, and are removed automatically when the hologram is deleted
  • eliteholograms.backlight permission - controls who can toggle backlights (OPs always have it)
  • The backlight column will not overwrite existing solid world content - cells that are air or water receive a light block (water stays waterlogged), and any cell already holding a non-air, non-water block is skipped
  • Scoreboard holograms now support named themes for styling. Instead of the fixed orange/yellow/white/green look, server owners can pick a theme that restyles the header, player rows, and the "no data" line. Usage is now /eh createscoreboard <id> <objective> [topCount] [interval] [theme]. When no theme is given, the configured default theme is applied so existing styling still works out of the box
  • A new editable config file config/eliteholograms/scoreboard_themes.json ships with starter themes (default, ocean, blood, mono, gold, rainbow) that owners can freely edit or extend with their own entries to match their server theme. The file is created on first run with inline help, is never overwritten once it exists (edits are preserved), and deleting it restores the starters. A defaultTheme key controls which theme new boards use when none is specified
  • Theme format strings accept legacy & colour codes (e.g. &a, &6, &l) as well as MiniMessage tags like <gradient:#FF0000:#00FF00>text</gradient> and <rainbow>text</rainbow>. Supported tokens are {objective} and {count} in headers and {rank}, {player}, {score}, and {time} in player rows. Themes can define a separate timePlayer row format for time-based objectives (playtime etc.); if omitted, the standard player format is reused
  • New /eh settheme <id> <theme> command to restyle an existing scoreboard hologram without recreating it. Both arguments tab-complete: <id> suggests existing scoreboard holograms and <theme> suggests the available theme names. The board re-renders immediately with the new style
  • The <objective> argument now tab-completes every objective currently registered on the server scoreboard, and the [theme] argument tab-completes the available theme names, so owners no longer have to remember exact names

Changed

  • /eh reload now refreshes scoreboard themes from disk without a server restart. The chosen theme name is saved with each scoreboard hologram, so editing scoreboard_themes.json and running reload restyles every board using that theme. Boards created before this update keep working using their stored formats

Fixed

  • The backlight column did not cover the full height of tall holograms (such as a Top-10 scoreboard), leaving the rows nearest the ground dark. A tall hologram stacks its lines downward from the anchor, so its lowest rows sit at or below the surface, while the old column rose a fixed number of blocks up from the ground and never lit the cells beside those bottom rows. The column now spans the entire hologram - from the ground (or the lowest line, whichever is lower) up through the top line - placing a light in every open cell along the way, with the configured height acting as a minimum. Solid/underground cells are still skipped so player builds are never overwritten
  • Backlights applied to scoreboard holograms were lost on /eh reload and server restart. Scoreboard holograms are stored in their own config file (scoreboard_holograms.json) separate from regular holograms, and that file did not record backlight state, so a light column applied to a scoreboard board vanished as soon as the board was recreated. The scoreboard config now saves the backlight enabled flag and column height, and reapplies the light column when the board is recreated on load
  • Hologram armor stands highlighted by Forbidden & Arcanus' Spectral Eye (NeoForge 1.21.1 & 26.1 only) - the hologram armor stands were tagged with a scoreboard tag (spectral_vision_unaffected), but Forbidden & Arcanus checks the forbidden_arcanus:spectral_vision_unaffected entity-type tag, which is populated by a data pack rather than a per-entity scoreboard tag. Each NeoForge edition now ships that entity-type tag inside its jar (data/forbidden_arcanus/tags/entity_type/spectral_vision_unaffected.json adding minecraft:armor_stand), so the Spectral Eye no longer reveals holograms. The Forge editions were unaffected