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Elenai Dodge

The best balanced dodge mechanic in Minecraft!

File Details

Elenai Dodge v1.10.0 for 1.12.2

  • R
  • Aug 18, 2020
  • 151.71 KB
  • 1.2K
  • 1.12.2
  • Forge

File Name

ElenaiDodge-1.12.2-1.10.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:elenai-dodge-373104:3036308")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.10.0 is here! And with it some awesome new features! Including:

- Armor Weight System as requested by SandwichHorror! (Read more below)

- New Potion Effects (not potions don't worry, these are only for pack creators)

- A load of tweaks to the optional Wall Jumping and Ledge Grabbing mechanics as suggested by Shivaxi!

- Accessibility options

 

Full (hopefully) Changelog:

- Renamed the potion effect "Elenai Dodge" to "Elenai's Blessing" to make it less immersion breaking and to fuel my God Complex. (not really, please don't be mean to me)

- Added the potion effect 'Skystride', which does the same thing as "Elenai's Blessing" except it let's you do it whilst airborne too.

- Added the potion effect 'Sluggish' which stops you from dodging all together.

- Added /set commands for power and cooldown incase you accidentally mess them up by constantly increasing them and forgetting what they are.

- Added an option to the controls section of the Config to allow you to choose how long you have between double tapping

- Fixed a bug where you couldn't sprint whilst being against a wall when walljump was enabled

- Added options to make dodging, walljumping and ledge grabbing add to your velocity as opposed to overwriting them

- Added an extra reach option to Ledge Grabbing, which allows you to reach an extra half slab

- Added hunger limits to Ledge Grabbing and Wall Jumping

- Tweaked the Reskillable values as everything was impossible to get and I'm an idiot

- Fixed a bug where you could walljump or dash when on mounts

- Added fall damage when you walljump or ledge grab whilst falling, no more cheesing it!

- Added an option to invert the direction you have to be facing to walljump

- Oh yeah, and I added an entire new Armor Weight system like Dark Souls... Which btw has Modding Compatibility.

- And there's probably a lot more, but I've been working on this update for so long I've completely forgotten. I'm sure it's all good though

 

If you find a bug, please let me know in the issues tab! I know it takes time to write but I will be forever in your favor. :)

 

The Armor Weight System!

Okay I'm pretty proud of this one, but unless you're playing Elenai Dodge in a modpack or are a very motivated player, you may never use it.

Basically, in the Config Menu there's a new section called 'Armor Weights', in which, when enabled, you can assign different weight values to every single item of Armor in the game by its ID, this lets you also add weight to modded pieces of armor! You can then set different dodge 'Tiers' based on the player's weight. Each tier has a unique cooldown and dodge power. Basically, it's how dark souls does it. By default, a full set of Diamond Armor will overencumber you and you will be unable to dodge, and all the armors inbetween will adjust how much you can dodge. Remember, YOU CAN ADD/EDIT YOUR OWN TIERS and have infinite customizability. Hope you all enjoy!

 

Things I want to add but are a bit of a challenge (so think of these as coming soon.. I'm just one person and I'm trying my best!)

- Optional Invincibility Frames

- Option to change ledge grab from sneak to jump key, right now it stops both from working for whatever unholy reason

- Prevent the player from Walljumping or ledge grabbing after they've fallen a certain distance, this one should be possible, but is hurting my head.

- Better momentum walljumps. As of this update, walljumping maintains your momentum, but as you get pushed directly away from the wall, it doesn't feel like it does. This is weird and I may need to code some game feel stuff for it over functionality.

- And of course, when this is all finalised UPDATE THE NEW MECHANICS TO 1.15.2 AND 1.16.1

 

A lil side note of appreciation: Honestly I'm so happy that we reached almost 60k downloads! This started as just a cute little dodge button and has grown to be a full fledged parkour mod, with armor tiers and loads of other stuff! It's cus of your kind words that I do this, and you guys make my day :D