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Elemental Reactions for Iron’s Spells

Adds Genshin-inspired elemental reactions, auras, and powerful spell combinations to Iron’s Spells ’n Spellbooks.
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elemental_reactions-1.5.7.jar

File nameelemental_reactions-1.5.7.jar
Uploader
ratboundratbound
Uploaded
Oct 20, 2026
Downloads
9
Size
360.3 KB
Mod Loaders
Forge
File ID
9272344
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:elemental-reactions-iss-addon-1695082:9272344")

Learn more about Curse Maven

What's new

Ever wanted to make your own Genshin-esque game with elements and Custom NPCs? Well now you can. Introducing CustomNPC support!

Elemental Reactions 1.5.7 adds a full combat layer for NPCs. Open any NPC in the CustomNPCs editor and you’ll find an Elements tab with pages for resistances, combat, phases and attacks. Everything saves to linked NPCs, so changes carry over.

CNPC COMBAT

 

  • NPC hits can apply an element, which triggers reactions
  • Elemental shields absorb damage before health. Hitting the shield’s weak element breaks it faster, and breaking it stuns the NPC
  • Up to 6 phases per NPC, triggered by HP below a percentage, a broken shield or a timer. Phases can change the attack element, shield and resistance preset
  • Up to 8 custom attacks per NPC
  • Presets: Grunt, Archer, Brute, Caster, Boss: Combo, Boss: Arena and Boss: Duelist

HEALTH PLATES

 

  • Every mob shows a health plate with a bold green level, a thin health bar and a yellow trail that drains quickly after damage
  • A shield bar appears when the mob has a shield
  • Plates scale with mob size (turn off with plateScalesWithSize), and vanilla mobs can be hidden with healthPlatesVanillaMobs

Other fun stuff

 

  • Players get a resistance attribute for every element, so armour and other mods can grant resistance
  • Physical resistance doesn’t apply to damage that bypasses armour
  • Critical, weakness and resisted hits each have their own damage number style
  • Big reactions like Overloaded and Burgeon shake the screen and pinch the field of view (turn off with screenShake and fovPunch)
  • Solara’s Blessing now comes from casting any Iron’s Spellbooks’ holy support spell.
  • Aura gauge that decays over time, with per-reaction cooldowns and gauge bars
  • Custom particles and sounds for every reaction, and collectable Crystallize shards
  • Reaction counters as Minecraft statistics
  • Solara’s Blessing is now granted by casting any Iron’s Spellbooks Holy-school support spell
  • Localization; Ten languages (If anything is mis-translated, please let me know. If you can help, please let me know!) 

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