Description
Elemenics is a technology-focused mod centered on the deconstruction and reconstruction of matter. It allows players to break down items into six different types of Elemenixes and then reassemble those Elemenixes back into items.
Lore & Mechanics
Everything in the universe is woven from six eternal Elemenixes – Organix, converging the essence of life; Terrix, forming the foundation of the earth; Flumix, flowing between all states; Metallix, forging metals and rigid shells; Energix, bursting with light and heat; and Arcanix, harboring boundless unknowns.

Using techniques passed down through generations of elemenicians, you can craft the core item – the Elemenic Analyzer – to deconstruct items into their elemenic constituents. This elemenic data can be stored on Elemenic Memorizers and used to reconstruct elemenix back into the corresponding items when needed.
Beyond deconstruction and reconstruction, the mod provides a series of elemenic transformation devices, allowing lossy conversions between different types of elemenixes. For automation, devices like the Elemenic Infuser help you build efficient production lines.

The core concept is similar to ProjectE, but instead of a single currency, Elemenics uses six different "currencies" to restrict conversions between item types, creating a more balanced gameplay experience. With Elemenic Memorizers, you can categorize and manage all reconstructible items, saving time when searching through large lists. Players can also share memorizers to exchange reconstruction lists with others. Using the Memory Burner, you can customize the order of items on a memorizer for quick access to frequently used items.
Compatibility & Configuration
The mod comes with predefined elemenic constituents for all vanilla Minecraft items, as well as items from mods such as Farmer's Delight and The Twilight Forest. For items from other mods, you have two options: manually define their elemenic constituents via config and data files, or use the mod's automatic calculation feature – after you provide base values for fundamental items, the mod will try to infer the composition of crafted products based on recipes.
Supported recipe types include:
- Vanilla: Crafting, smelting, stonecutting, smithing (with upgrade templates)
- Farmer's Delight: Cooking pot, cutting board (only when the output is a single item)
- Dungeon's Delight: Monster pot
- Create: Rolling, pressing, mixing, sandpaper polishing, auto-crafting
- Anvil Craft: Jewel crafting, multiple-to-one smithing
- Ars Nouveau: Enchanting apparatus
- L_Ender's Cataclysm: Weapon fusion (mechanical fusion anvil)
- Applied Energistics 2: Inscriber, charger
- Advanced AE: Reaction chamber
- AE2 Extended: Circuit slicer, crystal assembler
- Youkai's Homecoming: Kettle, moka pot, steamer rack
- Cobblemon: Campfire pot, medicinal brewing
- The Aether: Freezer, enchanter
- Deep Aether: Combiner
- Confluence: Otherworld : Heavy work bench, fletching table, altar, hellforge, loom, sky mill, solidifier, crystal ball, hardmode anvil, hardmode forge, glass kiln, alchemy table, cooking pot
For vanilla and modded base items, the preset elemenic data is stored as JSON files under data/elemenix/mod_constituents. You can modify or add entries using data packs.
The mod provides highly customizable configuration files, allowing you to not only tweak elemenic compositions but also adjust various device parameters.
The mod also features built-in multi-language support, including English, Simplified/Traditional Chinese, Japanese, French, and Russian (the latter three are currently AI-translated and may be refined over time).
Development State
Please note: The mod is currently in early development. Unknown bugs may be present, and the balance of elemenic constituents for various items requires ongoing optimization based on feedback. Additionally, the automatic calculation feature might behave unexpectedly with certain mod recipes – for example, failing to calculate some items that should be processed, or producing results for items that shouldn't. The developer is actively working on improvements. If you encounter calculation errors, you can always override them manually via configuration files or data packs.


