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Electroblob's Wizardry Redux

Explore and discover an intuitive and big magic system with more than 180 spells. Recreation of the old RPG classic mod
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[Fabric] EbWizardry-Redux 0.8.6 for 1.20.1

File nameelectroblobs-wizardry-redux-0.8.6-fabric.jar
Uploader
Binaris00Binaris00
Uploaded
Aug 12, 2026
Downloads
602
Size
8.5 MB
Mod Loaders
Fabric
File ID
8629157
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:electroblobs-wizardry-redux-1405790:8629157"

Learn more about Curse Maven

What's new

Features

  • feat: Added item tags for armor upgrades, magic crystal shards, spectral dust, and wand upgrades
  • feat: sounds.json can now be generated with datagen via EBSoundProvider

Refactors

  • refactor: IArtifactEffect now extends IEventEffect<ArtifactEffectContext> for general use in other contexts (e.g., mob effects)
  • refactor: GeometryUtils renamed to VecUtils, DrawingUtils moved to ClientUtils
  • refactor: InventoryUtils deleted and moved to EntityUtils
  • refactor: Entity immunities system deleted
  • refactor: SpellCastEvent constructors now use CastContext; old constructors deprecated
  • refactor: SpellCastEvent.Source enum changed to SpellCastEvent.Source interface + Sources enum for custom cast sources
  • refactor: EventResult and EventResultHolder classes deleted
  • refactor: EBDiscoverSpellEvent renamed to DiscoverSpellEvent with new Source interface for custom discovery sources
  • refactor: SpellType changed from enum to interface; built-in types moved to SpellTypes enum; new SpellTypeRegistry for addon registration
  • refactor: SpellContext changed from enum to interface; built-in contexts moved to SpellContexts enum
  • refactor: WizardArmorType renamed to WizardArmorTypes
  • refactor: ISpellVar and IStoredSpellVar rewritten with Codecs; Persistence renamed to VarPersistence
  • refactor: NBTExtras utility class deleted
  • refactor: ICustomHitbox interface deleted
  • refactor: SpellHUDSkin class and spell_hud/ assets deleted; spell HUD customization now uses resource packs
  • refactor: MagicProjectileEntity now extends ThrowableProjectile; new MagicItemProjectileEntity for item-based projectiles
  • refactor: MagicArrowEntity refactored with new utility methods for damage, sound, particles, and effects
  • refactor: SpellModifiers refactored with Operation enum (ADDITION, MULTIPLY_BASE, MULTIPLY_TOTAL) and ModifiersInstance; old methods removed
  • refactor: EBClientConstants deleted; constants moved to ArcaneWorkbenchScreen
  • refactor: Particle system cleaned up (ParticleWizardry, ParticleTargeted); ICustomHitbox removed
  • refactor: MagicDamageSource simplified; damage type registration updated
  • refactor: Sounds and spell modifiers refactored for datagen support

Bug Fixes

  • fix: scaled construct entities now can actually scale, increasing width and height depending on the size multiplier (blast upgrade)
  • fix: Meteor spell can be used to attack direct targets, not just pointing at a block
  • fix: (German translation) fix to Magic Scroll name
  • fix: healing aura doesn't grow too much based on effect radius
  • fix: summons can't pick up loot by default now
  • fix: flash name fix inside arcane workbench
  • fix: wizards can only trade spells of their own element (except neutral wizards)
  • fix: unregistered mob effects in fabric
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