elaris-1.0.3.jar
Curse Maven Snippet
What's new
v1.0.3
- Water Stability: Fixed water briefly disappearing as you walk nearby or move the camera.
- Water Appearance: Refined shoreline blending, animated underwater sunlight, and water reflections. Small wave highlights are softer, and shoreline foam fades more smoothly at a distance.
- More Natural Foliage: Improved sunlight shining through leaves while preserving their natural colors.
- More Consistent Shadows: Improved lighting near shadow range boundaries and made shadows respond sooner to major scene changes.
- ESS Upscaling: Improved image sharpness and consistency, including when ESS is used with frame generation. The game interface remains clear at the final display resolution.
- ESS Frame Generation: Improved image stability during camera movement. The game uses a regular frame in menus, while paused, or during major camera changes to help avoid visual errors.
- Smoother Performance: Skipped unnecessary water rendering when no water is visible and spread some scheduled lighting updates across frames.
- Visual Polish: Reduced banding in smooth color transitions and refined the vignette on wide screens.
- Refined Color Presets: Retuned Filmic Natural, Fantasy Vibrant, and Nordic Atmospheric for more balanced contrast, softer bright colors, and deep shadows without an artificial blue glow.
- Shader Compatibility: Improved fallback behavior so regular Embeddium terrain and water rendering can continue when an Elaris shader feature is unavailable.
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