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Elaris

Lightweight graphics overhaul for Forge 1.20.1 built on Embeddium: better lighting, shadows and upscaling without killing your FPS. Alpha.
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elaris-1.0.3.jar

File nameelaris-1.0.3.jar
Uploaded
Oct 10, 2026
Downloads
17
Size
1.8 MB
Mod Loaders
Forge
File ID
9121560
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:elaris-1726401:9121560")

Learn more about Curse Maven

What's new

v1.0.3

  • Water Stability: Fixed water briefly disappearing as you walk nearby or move the camera.
  • Water Appearance: Refined shoreline blending, animated underwater sunlight, and water reflections. Small wave highlights are softer, and shoreline foam fades more smoothly at a distance.
  • More Natural Foliage: Improved sunlight shining through leaves while preserving their natural colors.
  • More Consistent Shadows: Improved lighting near shadow range boundaries and made shadows respond sooner to major scene changes.
  • ESS Upscaling: Improved image sharpness and consistency, including when ESS is used with frame generation. The game interface remains clear at the final display resolution.
  • ESS Frame Generation: Improved image stability during camera movement. The game uses a regular frame in menus, while paused, or during major camera changes to help avoid visual errors.
  • Smoother Performance: Skipped unnecessary water rendering when no water is visible and spread some scheduled lighting updates across frames.
  • Visual Polish: Reduced banding in smooth color transitions and refined the vignette on wide screens.
  • Refined Color Presets: Retuned Filmic Natural, Fantasy Vibrant, and Nordic Atmospheric for more balanced contrast, softer bright colors, and deep shadows without an artificial blue glow.
  • Shader Compatibility: Improved fallback behavior so regular Embeddium terrain and water rendering can continue when an Elaris shader feature is unavailable.

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