EpicFight:ChampionZone

EpicFight: ChampionZone is an add-on for Epic Fight. It adds a combo extension system with three independent attack chains for dash, jump, and crouch. Each chain features its own animation sequence and pace, breaking the traditional fixed combo pattern.

File Details

[!]ef_cz-0.3.6-CR.jar

  • R
  • Jun 28, 2026
  • 3.40 MB
  • 188
  • 1.20.1
  • Forge

File Name

ef_cz-0.3.6.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ef-cz-1506656:8337634")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

0.3.6-CR

 

Major Combat Reform (CR) Improvements
- CR-specific mixins (e.g., no durability consumption) are now uniformly managed by the CR master switch.
- Fire damage attribution logic optimized, and fire-attribute attacks are more strictly defined.
- Arrow recycling removed; low-armor bonus damage remains unchanged. Flame arrows and tipped arrows have been re-enabled.
- Removed limits on health, armor, and toughness (compatible with attribute fix; this change was made for functional requirements).
- New mechanic: Armor Break Threshold. If the target's armor value × 50% > the attacker's single-hit total damage after all modifiers, that hit is blocked.

 

Skill Updates (all skill books are now in our creative tab and feature brand-new artwork)
- Added two Guard skills: BruteGuard and FearlessGuard. (Warning: Due to EpicKnight overriding the damage pipeline, interactions with its weapons currently cause infinite recursion and crash the game.)
- Added one Identity skill: SteelSoul.

 

Animation Updates
- Added block feedback animations for all FistType weapons.