ecologicalgarden-1.3.0-forge.jar
Curse Maven Snippet
What's new
生态花园 v1.2.0 → v1.3.0 更新日志
1、实现阿拉斯加雪橇犬三种毛色
2、更换大部分生物模型、动画
3、添加小精灵生物,含跟随玩家AI、浮空飞行、随机移动、看向玩家,玩家可在终端和R键调整精灵行为
4、小精灵领养系统:首次进入世界弹出颜色选择GUI
5、小精灵信息界面:可放生恢复自由
6、野外刷新五种颜色小精灵,钻石右键野生精灵可绑定
7、精灵跟随模式切换:引路模式↔ 伴随模式左/右,快捷键P切换
8、添加精灵信物物品(刚进入游戏自动发放):可对一个区块更换地板→增加环境指标→放置水源→开垦农田→放置动物
9、实现耳廓狐种群系统:寻找首领、跟随首领、首领带路觅食/饮水
10、耳廓狐唱片AI:信任后给空白唱片 → 寻找30格内播放唱片机 → 复制唱片
11、北极狐下雨天寻找洞穴睡觉,北极狐睡觉时不扣除水分和饥饿值
12、北极狐喂食蛋糕 → 寻找并前往村庄;未找到播放摇头动画
13、北极狐吓退流浪者
14、赤狐装死
15、赤狐气囊物品,可右键赤狐获取狐臭蛋,右键投掷对范围施加debuff
16、刺猬:装备木桶后可收获农作物、存放物品到箱子,剪刀可剪除木桶
17、柯尔鸭:感应敌对怪物、给附近敌对生物缓慢/虚弱debuff,当用命名牌命名为tycoon_duck或资本鸭时,会触发彩蛋皮肤
18、孔雀繁殖时触发开屏动画
19、阿拉斯加雪橇犬:跟随主人、主人受伤攻击目标
20、喂阿拉斯加雪橇犬吃牛排可驯服;骨头可控制坐下/站起
21、添加侏儒象完整AI系统:玩家用羊毛地毯右键,可装配上毛毯,装配后右键可骑乘。拿木桶右键后可为其装配,装配木桶的大象会寻找附近水源,并自动吸水进入木桶,玩家骑乘时可按q发射水炮,击退敌人、浇灭火源。装配箱子,可将物品储存在大象背包。按e键可查看gui。木桶、箱子可用剪刀卸下。当命名为jia_hao或嘉豪时,可更换嘉豪象皮肤,在下雨天有概率做俯卧撑。当命名为bingpiano时,会戴上牛仔帽。
22、赤狐装死AI:赤狐生命到达一定阈值,且周围有玩家或者捕食者,会触发装死动画,有一定冷却。
23、加入16种颜色雪橇物品,放置雪橇后,周围如果有驯服的阿拉斯加犬,则用拴绳右键雪橇,自动绑定阿拉斯加犬,最多可绑定四只。骑乘雪橇时,按E键打开gui,点击按钮可释放它们,也可用剪刀右键雪橇释放,gui含3食物槽+8物品槽。支持双人骑乘雪橇,骑乘时,如果有绑定的阿拉斯加犬,则雪橇会向前滑动。检测狗饥饿/口渴,消耗食物槽中的食物和水;2瓶水以上可以无限续。
24、加入孔雀羽垫:床,可睡觉设置重生点
25、重置动物医院、自动喂食器、自动收集器、贸易站方块模型
26、添加动物尸体系统;生物死亡后保留尸体,不立即移除,有5分钟消亡倒计时。玩家右键空手采集尸体获得1-2个生肉,采集后仍可被捕食者食用,捕食者杀死猎物后不立即加饱食度,进食后才恢复饱食度,尸体消失
27、添加自动收集器尸体收集:生态区内死亡尸体自动采集1-2个生肉,与玩家手动采集共享次数
28、食草动物寻找食物优化:距离过远/时间过长则重新寻找目标
29、动物饮水时添加水粒子特效
30、动物需求气泡提示:饥饿、口渴、可繁殖图标渲染(neoforge)
31、不同颜色动物繁殖,子代随机继承父母任一方颜色
32、修改花海环境奖励系数为2.5、竹林环境奖励系数为5
33、统一所有生物野外刷新条件,按环境分类限制高度、光照:
森林(60-120,≥7): 大象/刺猬/考拉/小浣熊/貉/赤狐/老虎/袋熊/狼
草原(60-100,≥7): 阿拉斯加/卡皮巴拉/鸡/牛/猪/羊/雪貂/豚鼠/狮子/土拨鼠/企鹅
沙漠(60-80,≥7): 耳廓狐/沙鼠/沙丘猫
雪原(50-140,≥4): 北极狐/北极熊/雪兔
花海(60-100,≥7): 鹿/柯尔鸭/垂耳兔/孔雀/蜜袋鼯
竹林(60-80,≥5): 竹鼠/熊猫
34、修复羊在光影下渲染出错、受击效果和死亡效果异常
35、生物实体显示信息中的状态更加详细
36、优化动物图鉴GUI
37、游戏左上角添加团队信息HUD
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Ecological Garden v1.2.0 → v1.3.0 Changelog
- Implemented three coat‑color variants for Alaskan Malamute
- Replaced most entity models and animations
- Added Sprite creature, featuring player‑following AI, floating flight, random wandering, and player‑looking behaviour. Players may adjust sprite behaviours via terminal and the R key.
- Sprite adoption system: a color‑selection GUI pops up on first world entry
- Sprite info interface: sprites can be released to regain freedom
- Five‑colored sprites spawn in the wild. Right‑click wild sprites with a diamond to bond them
- Sprite follow‑mode toggle: Guide Mode ↔ Left‑side / Right‑side Companion Mode; toggle with hotkey P
- Added Sprite Token item (auto‑granted on first game launch): target a chunk to replace floor tiles, raise environment score, place water sources, cultivate farmland, and spawn animals
- Implemented Arctic Fox population system: seek alpha leader, follow the alpha, alpha leads pack to forage and drink water
- Arctic Fox music‑disc AI: after gaining trust, give it a blank music disc. It will locate a jukebox within 30 blocks and duplicate the disc
- Arctic Foxes seek caves to sleep during rain; hunger and thirst values do not drain while sleeping
- Feed cake to Arctic Fox: it will travel toward villages; plays head‑shake animation if no village is found
- Arctic Foxes scare off wanderer mobs
- Red Fox feign‑death behaviour
- Red Fox Sac item: right‑click a Red Fox to obtain Stench Egg. Throw it to apply area‑of‑effect debuffs
- Hedgehog: equip a wooden bucket to harvest crops and deposit items into chests; use shears to remove the bucket
- Call Duck: detects hostile mobs and applies Slowness / Weakness debuffs to nearby hostile entities. Name it
tycoon_duckorCapital_Duckwith a name tag to trigger the easter‑egg skin - Peacock displays tail‑fanning animation during breeding
- Alaskan Malamute: follows owner; attacks targets that injure its owner
- Tame Alaskan Malamute by feeding steak; use bones to toggle sit / stand states
- Full AI system for Dwarf Elephant: right‑click with wool carpet to equip carpet. Right‑click the carpet‑equipped elephant to mount it. Right‑click with a bucket to attach bucket attachment; bucket‑equipped elephants seek nearby water sources and auto‑fill the bucket. Press Q while mounted to fire water cannon, knocking back enemies and extinguishing fires. Attach chests for elephant inventory storage; press E to open GUI. Buckets and chests can be removed using shears. Name it
jia_haoorJiahaoto unlock Jiahao Elephant skin; may perform push‑ups when raining. Name itbingpianoto equip cowboy hat. - Red Fox feign‑death AI: when health drops below threshold and players / predators are nearby, trigger feign‑death animation with cooldown
- Added 16‑color sled items. Place sled; right‑click sled with leash while tamed Alaskan Malamutes are nearby to bind dogs (max 4). Press E while riding sled to open GUI; click buttons or right‑click sled with shears to release harnessed dogs. GUI contains 3 food slots + 8 inventory slots. Supports two‑player riding. Sled moves forward when bound dogs exist. Consumes food and water from food slots based on dog hunger/thirst; infinite water supply with ≥2 water bottles.
- Added Peacock‑Feather Mat: a bed to set spawn point by sleeping
- Remodeled Animal Hospital, Auto‑Feeder, Auto‑Collector and Trading Station blocks
- Added animal corpse system: entities leave corpses upon death instead of instant removal; corpses despawn after 5‑minute timer. Right‑click bare‑handed to harvest 1‑2 raw meat. Harvested corpses can still be consumed by predators. Predators do not restore hunger instantly on kill; hunger is restored only after consuming corpse before it vanishes.
- Auto‑Collector corpse collection: 1‑2 raw meat is automatically harvested from corpses dying inside ecological zones, sharing harvest counter with manual player looting
- Optimized herbivore food‑seeking logic: re‑target if target is too far or search takes too long
- Water particle effects added for animals drinking water
- Animal need bubble indicators: render hunger, thirst and breedable icons (NeoForge only)
- Offspring of differently‑colored animals randomly inherit color from either parent
- Adjusted environment bonus multiplier: Flower Meadow = 2.5, Bamboo Forest = 5
- Unified wild‑spawn conditions for all entities, grouped by biome with height and light constraints:
- Forest (Y=60‑120, light ≥7): Elephant, Hedgehog, Koala, Raccoon, Raccoon Dog, Red Fox, Tiger, Wombat, Wolf
- Grassland (Y=60‑100, light ≥7): Alaskan Malamute, Capybara, Chicken, Cow, Pig, Sheep, Ferret, Guinea Pig, Lion, Marmot, Penguin
- Desert (Y=60‑80, light ≥7): Arctic Fox, Gerbil, Sand Cat
- Snowfield (Y=50‑140, light ≥4): Arctic Fox, Polar Bear, Snow Hare
- Flower Meadow (Y=60‑100, light ≥7): Deer, Call Duck, Lop‑Eared Rabbit, Peacock, Sugar Glider
- Bamboo Forest (Y=60‑80, light ≥5): Bamboo Rat, Giant Panda
- Fixed sheep rendering glitches under shaders, broken hit‑effect and death‑effect visuals
- More detailed status information shown in entity display tooltip
- Improved Animal Codex GUI
- Added team‑info HUD on top‑left corner of game screen
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