Echo of the Void

A survival horror experience shaped by community feedback, combining uncanny creature variants, reality-breaking events, and oppressive audio with a true objective: assemble the altar and overcome the presence consuming your world.

File Details

Echo of the Void - Version 1.0.6.1

  • R
  • Mar 26, 2026
  • 4.61 MB
  • 6
  • 1.21.1
  • NeoForge

File Name

echoofthevoid-1.0.6.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:echo-of-the-void-1482277:7817548"
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Echo Of The Void - Changelog v1.0.6.1 (Hotfix)

Date: 2026-03-26

Hotfix Summary

This hotfix focuses on behavior corrections for Sheep?, Watcher?, fleeing Specials, and Follower?.

Fixes

Sheep? - Glitched Chameleon visibility rule

  • Fixed the color-shift condition for the sheep variant that changes wool color.
  • The variant now changes color only when the sheep is not broadly visible to the player.
  • This is no longer limited to strict direct crosshair focus checks.

Watcher? - spawn distance and visibility

  • Reworked watcher spawn selection to avoid close/visible spawns.
  • Increased practical spawn distance window so watcher arrivals are farther from the player.
  • Added strict out-of-view validation during spawn selection.
  • Removed unsafe close fallback behavior; if no valid out-of-view location exists, watcher spawn now aborts cleanly.
  • Kept the existing hidden/approach sequence behavior after spawn.

Fleeing Specials in water

  • Added anti-stuck behavior for fleeing specials when they enter water:
    • they now sink into the ground and despawn, instead of getting stuck pathing in water.
  • Applied to fleeing states:
    • Watcher?
    • Knocker?
    • Hurler?
    • Shadow?
    • Follower? when in flee mode
  • Explicitly not applied to non-fleeing behavior such as Usher? guidance and Attacker? combat behavior.

Follower? behavior update

  • Added new stealth approach phase:
    • if the player does not see the follower, it approaches very slowly.
  • If the player sees the follower (broad visibility, not only direct look), follower returns to its normal distance-preserving behavior.
  • Added contact-triggered escalation:
    • on contact while in stealth approach, follower plays a Hurler-style scream and switches to attack behavior.