File Details
Echo of the Void - Version 1.0.6.1
- R
- Mar 26, 2026
- 4.61 MB
- 6
- 1.21.1
- NeoForge
File Name
echoofthevoid-1.0.6.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Echo Of The Void - Changelog v1.0.6.1 (Hotfix)
Date: 2026-03-26
Hotfix Summary
This hotfix focuses on behavior corrections for Sheep?, Watcher?, fleeing Specials, and Follower?.
Fixes
Sheep? - Glitched Chameleon visibility rule
- Fixed the color-shift condition for the sheep variant that changes wool color.
- The variant now changes color only when the sheep is not broadly visible to the player.
- This is no longer limited to strict direct crosshair focus checks.
Watcher? - spawn distance and visibility
- Reworked watcher spawn selection to avoid close/visible spawns.
- Increased practical spawn distance window so watcher arrivals are farther from the player.
- Added strict out-of-view validation during spawn selection.
- Removed unsafe close fallback behavior; if no valid out-of-view location exists, watcher spawn now aborts cleanly.
- Kept the existing hidden/approach sequence behavior after spawn.
Fleeing Specials in water
- Added anti-stuck behavior for fleeing specials when they enter water:
- they now sink into the ground and despawn, instead of getting stuck pathing in water.
- Applied to fleeing states:
Watcher?Knocker?Hurler?Shadow?Follower?when in flee mode
- Explicitly not applied to non-fleeing behavior such as
Usher?guidance andAttacker?combat behavior.
Follower? behavior update
- Added new stealth approach phase:
- if the player does not see the follower, it approaches very slowly.
- If the player sees the follower (broad visibility, not only direct look), follower returns to its normal distance-preserving behavior.
- Added contact-triggered escalation:
- on contact while in stealth approach, follower plays a Hurler-style scream and switches to attack behavior.