Echo of the Void

A survival horror experience shaped by community feedback, combining uncanny creature variants, reality-breaking events, and oppressive audio with a true objective: assemble the altar and overcome the presence consuming your world.

File Details

Echo of the Void - Version 1.0.6

  • R
  • Mar 26, 2026
  • 4.61 MB
  • 11
  • 1.21.1
  • NeoForge

File Name

echoofthevoid-1.0.6.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:echo-of-the-void-1482277:7814638"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Echo Of The Void - Changelog v1.0.6

Date: 2026-03-26

Major Content Expansion

New paranoia events added

Added and integrated into scheduler + manual triggers + devmenu:

  • animal_stare_lock
  • bedside_open
  • compass_liar
  • furnace_breath
  • misplaced_light
  • pet_refusal
  • workbench_reject
  • false_container_open
  • lever_answer
  • pressure_plate_reply
  • campfire_cough
  • bucket_drip
  • hotbar_wrong_count
  • corrupt_toast (event replacement/extension of false recipe concept)
  • tool_answer

Event variant extensions

  • footsteps -> ladder_steps
  • door_inversion -> door_trap_cascade
  • living_ore -> vein_retreat
  • living_ore -> inside_knock
  • phantom_mode -> lantern_eater (testable variant trigger)

New specials added

Added full entity registration, debug spawn support, and scheduler integration for:

  • Usher? (uncanny_usher)
  • Keeper? (uncanny_keeper)
  • Tenant? (uncanny_tenant)
  • Follower? (uncanny_follower)

New item

  • Added Uncanny Compass (uncanny_compass).
  • Integrated with anomaly/lore-structure guidance logic and cleanup behavior.

Audio Additions

New event sounds imported and registered

  • ore_inside_knock
  • campfire_cough_creepy
  • follow_me_creature_glitch_v1
  • psss (mapped to psss_1)

Sound registry + assets

  • Updated sounds.json entries and subtitles.
  • Registered matching SoundEvents in UncannySoundRegistry.

Corrupt Message / Toast Overhaul

  • Reworked corrupt message system into larger contextual pools:
    • global phase-aware pool,
    • deep-cave pool,
    • higher phase escalation pools.
  • Added player-context picker (pickCorruptMessageForPlayer) to select messages by situation/phase.
  • Corrupt toast now uses the same contextual message source.
  • Added support for both turn-around trap phrases:
    • "Don't turn around."
    • "Turn around."
  • Glitch/obfuscation probability is now hard-capped at 1/500 effective runtime chance.

Changes to existent elements

Pulse?

  • Heartbeat handling tightened with alive/removed checks to prevent post-death heartbeat behavior.

Passive / Mob Variant Tuning

  • Wolf imitator-style fake alert pacing significantly reduced (longer delays between fake triggers).
  • Creeper absorber/blackout-oriented phase roll reduced in frequency (rarer selection in high-phase roll).
  • Additional passive variant stability updates in scheduler and per-entity ticking paths.

Multiplayer / Client Sync Fixes

Pet Refusal visual sync fix

  • Added new network payload:
    • UncannyPetRefusalVisualPayload
  • Added server->client explicit sync for start, refresh, and stop states.
  • Added client-side timed state storage and expiry cleanup.
  • Added global clear handling on player/world state reset.
  • This resolves client cases where pet-black visual state was present server-side but not rendered client-side.

Client rendering hooks

  • Added dedicated client renderers for vanilla pet entities in this flow:
    • UncannyWolfRenderer
    • UncannyCatRenderer
  • Added additional render debug traces for diagnosis.

UI / Client Effects

  • Added/extended client UI pipeline for hotbar_wrong_count payload rendering.
  • Added client event ticking cleanup for temporary visual systems (including pet-refusal visual cache).
  • Kept effect rendering local to affected client where required.

Commands & Devmenu

New direct debug aliases

  • /uncanny spawnUsher
  • /uncanny spawnKeeper
  • /uncanny spawnTenant
  • /uncanny spawnFollower

Variant trigger improvements

  • Expanded eventVariant and variant suggestion sets for newly added families:
    • footsteps|ladder_steps
    • door_inversion|door_trap_cascade
    • living_ore|vein_retreat
    • living_ore|inside_knock
    • phantom_mode|lantern_eater

Devmenu coverage

  • Added dedicated entries for all new events listed above.
  • Added dedicated entries for all new specials.
  • Added Phantom mode test entry (Lantern Eater).
  • Added Uncanny Compass give action entry.

Localization

  • Added/updated English localization entries for:
    • Usher?, Keeper?, Tenant?, Follower?
    • Uncanny Compass
    • new event subtitles (ore_inside_knock, campfire_cough_creepy)
    • expanded corrupt-message content pools.

Internal Stability / Cleanup

  • Expanded event-state cleanup coverage for new systems on disconnect/reset/unload flows.
  • Added extra debug markers in event and special pipelines for deeper runtime diagnostics.
  • Improved guardrails/fallback behavior to avoid hard failures when context is missing.