Echo of the Void

A survival horror experience shaped by community feedback, combining uncanny creature variants, reality-breaking events, and oppressive audio with a true objective: assemble the altar and overcome the presence consuming your world.

File Details

Echo of the Void - Version 1.0.4

  • R
  • Mar 11, 2026
  • 3.66 MB
  • 67
  • 1.21.1
  • NeoForge

File Name

echoofthevoid-1.0.4.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:echo-of-the-void-1482277:7743089"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Echo Of The Void - Changelog v1.0.4

Date: 2026-03-11

Structure Generation Pipeline (Major Rework)

  • Reworked custom structure generation to follow a native Minecraft worldgen flow.
  • Removed unstable dynamic structure pop-in behavior from runtime/tick-style generation.
  • Migrated placement logic to the worldgen registry/data pipeline (worldgen/structure + worldgen/structure_set) so structures are generated with chunk generation like vanilla structures.
  • Improved compatibility with vanilla /locate structure for custom structures through registered worldgen definitions.

Stability Fixes

  • Fixed critical world/server instability caused by structure generation timing in previous generation hooks.
  • Prevented heavy structure placement work from blocking unsafe execution paths during generation.
  • Resolved cases where structures concentrated near spawn and did not repeat naturally across the world.

Locate & Debug Improvements

  • Added custom debug locate command:
    • /uncanny locate structure <id>
  • Added specific sub-variant locate targets for house-attached spiral structures:
    • false_ascent_house
    • false_descent_house
  • Locate behavior now distinguishes generated house variants via dedicated markers instead of generic spiral markers.

False Ascent / False Descent House Variant

  • Increased house attachment chance from 15% to 40%.
  • Added dedicated world markers when a house is actually attached to:
    • False Ascent
    • False Descent
  • This allows direct validation of the house-containing variants with debug locate.