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Adds depth-focused earthquake effects with customizable commands that create deep vertical destruction up to 200 blocks deep.

Description

If you're here, you're probably tired of "earthquake" mods that just shake your screen and call it a day. I wanted to create something that actually feels dangerous—where the ground doesn't just rumble, it rips open.

The Main Idea

I built this because I wanted realistic geological events. When an earthquake hits in this mod, it carves actual fissures into the terrain.

  • It goes deep: Depending on how hard you crank the settings, these cracks can go from surface-level scratches to massive chasms 200 blocks deep.
  • Physics: Blocks don't just vanish; they crumble. You'll see debris falling into the cracks as they form.

Performance (The Elephant in the Room)

Let's be real: destroying thousands of blocks in seconds usually kills a server. I spent a lot of time optimizing this so it doesn't turn your PC into a heater.

  • No Particles: I made the decision to completely remove particle effects. I know, visuals are cool, but maximum FPS is cooler.
  • Safety Limits: I added hard caps to the code so even if you go crazy with the intensity, the mod tries to stop the server from lagging out.

Recommendations & Dependencies

Embeddium (Highy Recommended): While not strictly required, I strongly suggest running this with Embeddium. It handles rendering way better than vanilla, and when you're tearing up chunks of the map, you'll want that extra stability.

Commands: You have full control over the chaos.

  • /earthquake start - Fires a standard quake.
  • /earthquake start <intensity> <duration> <radius> - If you want to customize it. (Intensity goes up to 20, but maybe start small?)
  • /earthquake stop - panic button to stop the destruction.

A Quick Note

This is built for Forge 1.20.1 and needs Java 17. It's designed to be server-friendly, but please be careful with the high-intensity settings on weaker hardware.

Enjoy the chaos! (And maybe don't build your base on a fault line.)