dynasty-home-1.4.0.jar
Curse Maven Snippet
What's new
Dynasty Home Sweet Home 1.4.0
New: exploitable zones inside protected districts
- Inside protected city districts (never inside plots), anyone can now break, place, use buckets and interact with entities:
- in **cave biomes** (`biomesExploitables`: ids, `mod:*`, `mod:prefix*` or `#tags`; defaults include `#c:is_cave`, `#c:is_underground`, lush caves, dripstone caves, deep dark, Biomes O' Plenty caves);
- **inside generated structures** (mineshafts, trial chambers, dungeons, modded structures), except `structuresExclues` (villages by default);
- only below `exploitationYMax`.
- **Dynasty Loot chests** (`dynasty_loot:*`) can be opened by anyone inside districts (`coffresDynastyLootOuverts`).
- New staff command `/maison exploitation`: shows the biome, structure, height check and verdict for the block under your feet.
- Plots keep priority. Explosion, piston and fluid protections are unchanged.
Fix (from 1.3.2)
- `fabric-permissions-api` is no longer bundled in the jar. When present on the client, Armourer's Workshop 3.1.x crashed (`NullPointerException: server`) on right-clicking a block while holding a skin. On the server, LuckPerms provides the API, so permission nodes work as before. Without the API, the mod falls back to vanilla OP levels.
### Notes
- Required on **both server and client**.
- Requires Dynasty Salary 3.1.1 or newer.
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