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Dynasty Home Sweet Home

Holograms, mailboxes and buy houses
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dynasty-home-1.4.0.jar

File namedynasty-home-1.4.0.jar
Uploader
daemarisdaemaris
Uploaded
Oct 25, 2026
Downloads
19
Size
157.2 KB
Mod Loaders
Fabric
File ID
9326879
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:dynasty-home-sweet-home-1756689:9326879"

Learn more about Curse Maven

What's new

Dynasty Home Sweet Home 1.4.0

New: exploitable zones inside protected districts
- Inside protected city districts (never inside plots), anyone can now break, place, use buckets and interact with entities:
  - in **cave biomes** (`biomesExploitables`: ids, `mod:*`, `mod:prefix*` or `#tags`; defaults include `#c:is_cave`, `#c:is_underground`, lush caves, dripstone caves, deep dark, Biomes O' Plenty caves);
  - **inside generated structures** (mineshafts, trial chambers, dungeons, modded structures), except `structuresExclues` (villages by default);
  - only below `exploitationYMax`.
- **Dynasty Loot chests** (`dynasty_loot:*`) can be opened by anyone inside districts (`coffresDynastyLootOuverts`).
- New staff command `/maison exploitation`: shows the biome, structure, height check and verdict for the block under your feet.
- Plots keep priority. Explosion, piston and fluid protections are unchanged.

Fix (from 1.3.2)
- `fabric-permissions-api` is no longer bundled in the jar. When present on the client, Armourer's Workshop 3.1.x crashed (`NullPointerException: server`) on right-clicking a block while holding a skin. On the server, LuckPerms provides the API, so permission nodes work as before. Without the API, the mod falls back to vanilla OP levels.

### Notes
- Required on **both server and client**.
- Requires Dynasty Salary 3.1.1 or newer.

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