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Dynamic Weather

“Ultra-realistic weather: volumetric storm clouds, EF0–EF5 tornadoes, hurricanes, floods and seasons.”
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Dynamic Weather 0.11.0

File namedynamicweather-0.11.3.jar
Uploader
ZEVILLIOSZEVILLIOS
Uploaded
Oct 26, 2026
Downloads
16
Size
8.8 MB
Mod Loaders
NeoForge
File ID
9335433
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dynamic-weather-1765490:9335433"

Learn more about Curse Maven

What's new

## Dynamic Weather 0.11.3

Changes since 0.10.14:

### New disasters & weather
- Floods: heavy rain makes rivers and lakes overflow; hurricanes push a storm surge onto the coast. The water drains after the storm.
- Summer heat waves and droughts: hardly any rain, unwatered crops stop growing, dry lightning starts wildfires that spread with the wind.
- Winter ice storms: freezing rain coats the ground with slippery glaze ice, breaks branches and freezes water.
- Thunderstorms over deserts push a haboob (wall of dust) ahead of them; small dust devils wander over deserts on hot days.
- Hurricanes now reach 220 km/h and typhoons 280 km/h; indoors you only see a dark wall of rain through the windows.

### Tornadoes
- Tornadoes only form inside the core of a supercell; a tornado that loses its supercell ropes out and dissipates. /tornado summon always brings its own supercell.
- Classic funnel shape in the dark blue-grey of the parent supercell, with a debris cloud around the base.
- Visible from any distance and from indoors through windows.
- About 30% stronger; they rip up blocks from much farther away (15–90 blocks depending on EF rating) while still destroying everything inside the funnel.
- Rain, wind and darkness around a tornado reach up to ~850 blocks.
- Smooth movement instead of stuttering.
- Damage survey after every tornado: EF rating, peak winds, path length and width, blocks destroyed.

### Supercells
- Much larger and taller, with a cauliflower main tower, a wide anvil and a stepped flanking line of smaller towers.

### Sky & sound
- Rainbows after rain, sun rays through gaps in the clouds, northern lights on clear winter nights.
- Thunder travels at the speed of sound: distant lightning is heard later and duller.
- Cinematic storm sound: layered tornado roar with a deep rumble audible from far away, roaring storm wind, louder thunder with rolling echoes and a sharp crack for close strikes.

### Windows & doors
- New Double Windows: framed glass sash that swings 90° outward toward the side you click; they connect into large window walls (stacked windows form one tall sash). Recipe: 2 Windows.
- Glass breaks first: windows and glass doors lose their pane in strong wind while the frame stays standing until even stronger winds rip it out. Replace a broken pane with a Glass Pane.
- Tooltips show the wind speed at which the glass shatters and the frame is destroyed.
- New Glass Door design: full-height glass with a slim frame and a door handle.
- New Vision Door and Frosted Vision Door: wooden doors with a narrow vertical glass slot.
- Fixed thin bright lines across connected windows.

### Items & blocks
- New Weather Radio: announces tornado and severe weather warnings with direction, distance and arrival time.
- The Anemometer can be placed as a block; its cups spin with the wind. Right-click it to read the wind at its spot.
- Barricade Boards show crossed planks in the inventory.

### Gameplay
- Animals and villagers run for shelter during severe weather and tornadoes.
- Hail damages crops and cracks windows; crops grow with the seasons and can freeze in winter (greenhouses are safe).
- The season day is saved with the world, and /time set no longer resets the season.
- 7 new advancements (Funnel Cloud, Storm Chaser, Unbreakable, Eye of the Storm and more).

### Settings & performance
- In-game config screen (Mods → Dynamic Weather → Config) with graphics presets (LOW / MEDIUM / HIGH) and switches for every new feature.
- Better performance: lighter tornado rendering and an optimized supercell cloud shader.

This mod has no additional files