Dynamic Weather 0.10.14
Curse Maven Snippet
What's new
## Dynamic Weather 0.10.14 – first CurseForge release
Ultra-realistic, dynamic weather for NeoForge 1.21.1. Storms form, move across the world and can seriously damage your base.
### Features
- Volumetric 3D clouds that drift with the wind
- Many storm types: drizzle, rain, showers, downpours, thunderstorms, cumulonimbus, squall lines, supercells, hailstorms, downbursts, blizzards, dust storms, hurricanes and typhoons
- Storms spawn randomly around the world and move with the steering wind
- Supercells can produce tornadoes with random width, wind speed, energy and travel speed (EF0–EF5, including rope, wedge and multi-vortex tornadoes)
- Tornadoes destroy blocks, pick up debris and can hurt or kill players – debris can smash through windows
- Wind damage, strong gusts, lightning salvos and hail
- Seasons with a HUD, winter frost on the ground and deep snow during blizzards
- Weather radar, tornado sirens, anemometer and barometer
- Many new windows and doors (garage, automatic, revolving and panorama windows) – barricade them with boards before the storm hits
- Waving water, swaying leaves and grass, wet ground during rain
- Commands: /tornado summon and /storm spawn with full control over width, wind speed, lifetime and more
### Latest changes
- Tornadoes rotate much more slowly and calmly
- Tornado funnels are smooth, grey and slightly see-through
- Removed blocky dust particles – dust is now a smooth haze
- Visibility inside a supercell is limited to about 50 blocks
- More supercells and thunderstorms in every season
- Thicker, easier-to-see rain
Early development – expect bugs, feedback welcome!
This mod has no additional files

