Dynamic Surroundings: Fabric Edition

Alters the fabric of Minecraft experience by weaving a tapestry of sound and visual effects

File Details

DynamicSurroundings-Fabric-1.20.4-0.1.0.jar

  • B
  • Jan 6, 2024
  • 13.69 MB
  • 525
  • 1.20.4
  • Fabric

File Name

DynamicSurroundings-Fabric-1.20.4-0.1.0.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

Fabric

modImplementation "curse.maven:dynamic-surroundings-fabric-edition-535715:5012940"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Requirements

  • JAVA 17+ (I am using Adoptium https://adoptium.net/)
  • Fabric Loader >=0.15.1
  • Fabric API >=0.91.2+1.20.4
  • 100% client side; no server side deployment needed

 

What's New

  • Added key bind to activate the mod menu while in-game.
    • If ModMenu is present, the key bind is not set in favor of using the various "Mod" configuration entry points.
    • If ModMenu is not present, will default to the '=' key and can be accessed in game.

 

Changes

  • Added more randomness to steam effects. In large steam areas, the particle spawns seemed a bit uniform.
  • Increased reverb decay time of sounds. Needed more reverb. FYI - reverb and echo are two different things.
  • Updated randomizers to use the newer random number generators in Java. Performance increased a small amount.
  • Improve handling of tags when connected to remote server. Should be more performant.
  • Short circuit some checks/operations for a set of blocks that should always be ignored, like air and command_block.
  • Attributions in sounds.json are now structured. (Attributions for sounds show up in the tooltips while in the individual sound config menu.)
  • Added subtitle information to sound config entries tooltip. Subtitles are text shown when a sound plays if the option is enabled in the sound menu. (Not all sounds have subtitles defined—it's optional.)
  • Use official Mojang mappings rather than Yarn. Should be transparent but let me know if anything strange happens.
  • Misc clean up such as removing loader-specific info from language file, recoloring of version update notification, etc.

 

Fixes

  • Bow-use sound when connected to a vanilla server will now play.
  • Fixed concurrency issue when the background sound operations triggered tag access in the TagLibrary. The exception was an index range exception generated in a fastutil collection. The times I have experienced this problem are when joining a world where the location was sound dense, like large waterfalls.