File Details
Dxstopia Ores v0.0.5
- R
- Feb 8, 2026
- 188.64 KB
- 11
- 1.21.1
- NeoForge
File Name
dxstopium-0.0.5.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Dxstopium v0.0.5
✨ Added
Full Desonium armor attribute system
Each armor piece now grants +2 hearts (stacks per piece)
Health is applied via modern attribute components (no potion abuse)
Full-set bonus
Wearing a complete Desonium armor set grants Damage Resistance
Effect refreshes automatically and remains stable
Proper armor tagging support
Added Desonium armor to all relevant vanilla tags:
Enchantable armor
Slot-based armor tags (head, chest, legs, feet)
Trimmable armor compatibility retained
Added common (c:) armor tags for mod compatibility
⚙️ Changed
Reworked armor effects system
Removed temporary potion-only health boosts
Migrated to attribute-based max health (more stable, permanent while worn)
Rebuilt item tag structure
Fixed incorrect tag namespaces and paths
Unified c: tags and Mekanism-compatible tags
Updated recipe generators
Mekanism crushing, smelting, and processing recipes now use correct tags
Ensured Desonium integrates cleanly with Mekanism ore chains
Cleaned up internal armor logic and validation checks
🛠️ Fixed
Desonium items not appearing in expected tags (enchanting, armor categories)
Incorrect or missing tag references for dusts, dirty dusts, clumps, and ingots
Armor effects not refreshing correctly in some cases
Inconsistent behavior between vanilla and modded processing recipes
🧪 Compatibility
Fully compatible with:
Mekanism (ore processing & dust chains)
JEI / EMI tag viewing
Vanilla enchanting, anvil, and smithing systems
No world reset required

