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Dungeons And Combat

Mod focused on the adventure RPG field

File Details

dungeons_and_combat-1.1.7-forge-1.20.1.jar

  • R
  • May 26, 2025
  • 10.94 MB
  • 53.7K
  • 1.20.1
  • Forge

File Name

dungeons_and_combat-1.1.7-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dungeons-and-combat-1128235:6577637")
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Changelog:

  • Fixed achievements not being granted despite meeting the requirements.

  • New sound effects for the High Priest inspired by Terraria.

  • PyroKnight is now immune to arrows.

  • Removed the shiny layer from the PyroKnight.

  • High Priest: armor increased from 4 to 12, HP from 210 to 320, Bloody Arrow damage from 6 to 8, XP from 20 to 26.

  • New High Priest sound effects.

  • Fixed texture ticking issues for both the Remanent and the Ammit.

  • Ebony Ore can now be smelted, and its loot table has been fixed.

  • Hunter boots speed bonus reduced from +0.04 to +0.02.

  • Retextured the Dark Metal Armor.

  • Retextured the Molten Knight Armor.

  • Added descriptions to the abilities of the following items:

    • All Blazing Weapons

    • All Crimson Weapons

    • All Blessed Gold Weapons

    • Sunrise Katana

    • Gravedigger Shovel

    • Vampiric Necklace

    • Hunter Cape

    • Crimson Armor

    • Blessed Gold Armor

    • All Steel Armor

    • All Molten Steel Armor

    • All Blazing Armor

    • Ebony Armor

  • New texture for the Dark Metal Armor. It is now craftable and has a new armor bonus called "Rampage": when you have 6 health or less, you gain Hunger III, Speed V, and Strength V.

  • Removed the Goat Skull.

  • Buffed the Deserter Armor: it now has more armor points, durability, and toughness.