dungeons_totems-1.6.0-forge-1.20.1.jar
Curse Maven Snippet
What's new
1.6.0 - Wind Horn, Death Cap & Souls
New: Wind Horn
- Holding the Wind Horn in your hand will blow it, unleashing a shockwave around you, pushing back mobs and animals
Model By lievorez (Ant)
New: Death Cap Mushroom
- Eating this mushroom will give you the effect "Mushroomized", giving you +100% attack speed and +20% Movement Speed
Model by lievorez (Ant)
New: Souls
- Killing enemies such as Skeletons will release souls from them which fly into you. A soul meter visible in the bottom right will raise, displaying how many you have.
- Tougher mobs give you more souls, animals, villagers nor players give you souls.
- Every artifact now costs souls ontop of having a cooldown.
- Corrupted Beacon now drains souls as you use it and stops when you run out.
- You lose your souls when you die (configurable)
Config
In order to support modpack and server owners, I have bundled a metric-ton of configs for your needs.
New configs added for this update's items:
- Souls can be switched off
- Max souls, soul gain rate and each artifact's soul cost and keep souls on death
- Soul meter UI location [Client Config]
- Decide which mobs give souls with the dungeon_totems entity tags
Bug Fixes
- Water, specifically the ocean, no longer draws over the Totem of Shielding dome and other artifact effects. This should also fix the rendering of mods like Distant Horizons
- Corrupted Beacon no longer ruin's the animations of other mods after use e.g Better Combat
Any other bugs please join the discord linked on the mod page and let me know
This mod has no additional files