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Dungeon Descent

Dungeon Descent adds a massive five-floor underground stronghold packed with themed rooms, deadly traps, hidden loot, safe-room checkpoints, unique enemies, and five powerful bosses. Claim boss souls, awaken artifacts, and forge mighty gear.
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Dungeon Descent-1.1.0 For NeoForge 26.2.jar

File nameDungeon Descent-1.1.0 For NeoForge 26.2.jar
Uploaded
Sep 2, 2026
Downloads
64
Size
19.1 MB
Mod Loaders
NeoForge
File ID
8795789
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:dungeon-descent-1657651:8795789"

Learn more about Curse Maven

What's new

Dungeon Descent — Configurable Dungeon Reset Update

This update introduces a complete configuration system and repeatable dungeon challenges.

Dungeon resets

  • Optional automatic dungeon resets, disabled by default.
  • Defeating the Ashen King starts the reset timer.
  • Default reset time: 4 hours of active game time.
  • The timer pauses while the world is closed.
  • Resets wait until every player has left the underground dungeon floors.
  • Players may remain around the surface entrance.
  • Notifications display the remaining time in hours, minutes, and seconds.
  • Messages announce when:
    • The reset timer starts
    • A reset is approaching
    • Players underground are delaying the reset
    • The dungeon has successfully reset

A reset restores only dungeon content:

  • Chests are recreated if broken and refilled.
  • Spawners are recreated if broken and reactivated.
  • Dungeon bosses respawn in their original arenas.
  • Surviving dungeon enemies and dropped items can be cleared.
  • Walls, floors, decorations, gates, and other modified blocks are not restored.

Administrator commands

  • /dungeon reset status — Shows the nearest pending reset and remaining time.
  • /dungeon reset now — Queues the nearest tracked dungeon for an immediate reset.
  • /dungeon reset cancel — Cancels the nearest pending reset.

Configurable difficulty

  • Boss health, damage, armor, movement speed, and experience
  • Multiplayer boss scaling
  • Additional boss health and damage per nearby player
  • Regular dungeon enemy health and damage
  • Enemies spawned per wave
  • Total spawner waves
  • Delay between waves
  • Nearby spawner mob limits

Configurable rewards

  • Boss fragment drop multiplier
  • Boss Soul reward multiplier
  • Chest loot chance and quantity multipliers
  • Soul Shop price multiplier
  • Ashen King artifact reward count from 1–6

Dungeon keys retain their guaranteed fixed drops and are never affected by the fragment multiplier.

Additional options

  • Enable or disable the Soul Shop
  • Enable or disable dungeon teleporters
  • Configure teleporter cooldown
  • Enable or disable dungeon HUD elements
  • Choose whether notifications are sent to participants, nearby players, or everyone
  • Display the remaining reset time upon entering a defeated dungeon

This mod has no additional files