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Dungeons and Taverns

an Vanilla styled structure mod
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dungeons-and-taverns-v5.1.0 [NeoForge].jar

File namedungeons-and-taverns-v5.1.0 [NeoForge].jar
Uploader
Nova_WostraNova_Wostra
Uploaded
Dec 11, 2025
Downloads
53.6K
Size
37.1 MB
Mod Loaders
NeoForge
File ID
7320649
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:dungeon-and-taverns-853794:7320649"

Learn more about Curse Maven

What's new

 - Added Spears to loot tables throughout the structures
 - Added Spears to the equipment of some trial spawner structures
 - Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman
 - Updated Conduit Ruins to have better adaptation to the terrain around itself
 - Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore
 - Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table
 - Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn)
 - Added Zautilus Jockey trial spawner to the  Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys
 - Added Bogged Horsemen to the Toxic lair surface ruins
 - Added a few mob spawn locations to the Toxic Lair Surface ruins
 - Added Bogged Horsemen to the Witch Villa
 - Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation
 - Added Netherite Spear Piglins to the Piglin Donjon
 - Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges
 - Ruined the Bunker more
 - Added Hamel Jockeys to the Desert Ruins
 - Added mob spawn locations to the desert ruins outsides
 - Added Parches and Husk with spears to the Desert ruins
 - Added Stray Horseman to the Lone Citadel Bridges and Yards
 - Gave the pale garden slim window furniture after the residences complained enough in the gamelog
 - Fixed Log spam from Illager Camps

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