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Dreamtinker

An expansion for tinker`s construct aiming to bring 'effective' ones
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dreamtinker-2.2.7.3-1.20.1-SNAPSHOT.jar

File namedreamtinker-2.2.7.3-1.20.1-SNAPSHOT.jar
Uploader
BrahynoBrahyno
Uploaded
Aug 2, 2026
Downloads
70
Size
21.6 MB
Mod Loaders
Forge
File ID
8565099
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dreamtinker-1231784:8565099")

Learn more about Curse Maven

What's new

https://github.com/Brahypno/dreamtinker/compare/v.2.2.7.2...v2.2.7.3

Dream Tinker v2.2.7.3

Aquamirae Compatibility

Added six new Tinkers' Construct materials: Ship Graveyard Echo, Abyssal Amethyst, Sharp Bones, Esca, Angler Fang, and Fin. Material textures have been added for their supported tools and armor parts.

Ship Graveyard Echo grants Fury and Resilience of the Depths, deals additional damage to undead, and uses Reenactment of the Void to repeat part of a hit after a short delay.

Abyssal Amethyst inflicts Armor Shatter or Health Shatter. Its armor trait, Abyssal Radiance, converts newly gained or strengthened harmful effects into Strength.

Sharp Bones inflicts Bleeding against unarmored targets or Pierce against armored targets. Esca improves attacks against unaware enemies, makes targets glow, and grants Darkness immunity when used as maille. Angler Fang becomes stronger as the wielder loses health. Fin introduces weapon and armor synergies based on Poison, Regeneration, Fury of the Depths, and Resilience of the Depths.

Added Storm Approaching, which increases melee and projectile damage in cold biomes.

Legendary Monsters Compatibility

Added two new materials: Dinosaur Bone and Molten Metal.

Dinosaur Bone reduces durability consumption and grants Dinosaur Shockwave, releasing circular shockwaves around the impact point. Molten Metal grants Monstrous Anchor, adding area damage to fully charged attacks and providing a charged leap that stuns nearby enemies.

New defensive and mobility modifiers include Shulker Reprisal, Frost Seal, Ancient Counterspike, and Atmospheric Leap. These provide effects such as Levitation immunity, freezing or bleeding counterattacks, reflected damage, an upward leap, and reduced fall damage.

New active combat abilities include Withering Charge, Mossy Symbiosis, Monstrous Shock, and Annihilation Burst. Staffs can also gain Lightning Strike, Chorus Blink, or Fiery Breath.

Added Unreturned Soul, which grants an additional Delusion modifier slot.

Performance

Reworked several frequently executed equipment scans, target searches, projectile systems, and event handlers. Performance should be more stable when many projectiles, oath effects, or equipped modifiers are active at once.

Ore Viewer now uses a spherical scan, frustum culling, and configurable client-side scan limits. Slash effects use distance-based detail levels, while Soul Fire particles are sent in batches.

View Tracing now remembers its launch target instead of repeatedly searching nearby entities. Reenactment of the Void processes only pending echoes. Burning in Vain no longer attempts to discover every projectile type during its first shot, reducing hitches in large modpacks.

Fixed Eldritch Pan holding time increasing too quickly and prevented unchanged infinite-duration effects from being rebuilt every tick. Thundering Curse no longer performs duplicate player and weather checks.

Fixes

Fixed Oath of Mercy damage reduction not functioning. It now correctly reduces damage when a protected nearby target is below half health, without stacking once per equipped armor piece beyond its documented cap.

Soul Fire no longer forcibly bypasses effect immunity on players. Its periodic damage now also reads the correct recent attacker's attack damage.

Fixed the percentage display for Requital Fracture, and ensured its retaliation triggers when absorption is broken exactly by the incoming hit.

Fixed equipment interaction abilities failing to activate on some supported items. Fixed Shell Heart colors being stored with the wrong data type.

The Narcissus Fluid Feedback JEI category no longer lists fluids without registered Tinkers' Construct fluid effects. Projectile “Catalyst” terminology has been corrected to Infusion.

Recipes, Books, and Interface

Transmutation Gold Ingots can now be processed into Transmutation Gold Dust using machines from Create, Immersive Engineering, Mekanism, Occultism, and Thermal.

Adjusted the Molten Albedo Stibium alloy recipe and corrected the compatibility condition for the Blazing Quartz material recipe.

Added many missing Tinkers' Construct book pages for interaction, melee, ranged, armor, and Delusion modifiers. Annihilator Armor Power now explains the effect of each armor piece, while the material entries for Fifth Stone, Spiral, and Ruin Wheel Steel describe their actual abilities more clearly.

Updated the display colors of Jade and Huai Pu Bao Yu.

Updated the required Esotericism Tinker version to 1.2-SNAPSHOT.

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