Dreamshift 0.1.4.2 - Fabric
Curse Maven Snippet
What's new
0.1.4.2
- Fixed players sometimes returning from a Dreamspace at world spawn or underground.
- Dreamshift now saves the player's last safe position before a slip instead of allowing void falls or portal phasing to overwrite the return point with an unsafe coordinate.
- Slippage portals track the coordinate before the player's hitbox enters the wall, preventing players from returning inside a wall or on top of.
- Unsafe return coordinates from older saves are moved to nearby supported ground, and players who respawn after dying in a Dreamspace are returned to their saved reality position.
- Reality Slippages can no longer spawn inside Dreamspaces, and disabling Slippage Faces now closes their portals, and restores wall collision until the feature is re-enabled.
- Familiar Backrooms now uses its own dedicated ambience track.
- Lethal Dreamspace damage now wakes the player before vanilla death can drop items, with a short return grace period & fallback for restoring the stashed inventory.
- Very rarely would lethal damage cause you to actually die, and lose items.
- Paragraph Aisle's final task appears after you finish the story.
- Updated the macOS Immersive Portals and Iris warning to recommend Legacy Mode for affected Apple Silicon and older GPUs.
- Fixed Forge failing to discover bundled dependencies when Dreamshift was installed alongside mods that require MixinExtras 0.5.x or newer.
- Immersive Portals 5.2.0 remains bundled with Dreamshift on Forge.
This mod has no additional files

