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Dragon Survival

Global modification for Java Minecraft centered around playable dragons.
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DragonSurvival-26.1.2-v2.1.1-beta-04.08.2026-all.jar

File nameDragonSurvival-26.1.2-v2.1.1-beta-04.08.2026-all.jar
Uploaded
Aug 4, 2026
Downloads
49
Size
12.5 MB
Mod Loaders
NeoForge
File ID
8574481
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:dragons-survival-420799:8574481"

Learn more about Curse Maven

What's new

  • Early testing build. It's great for playing with friends and creating add-ons, but we don't recommend using it for a large, long-term server just yet. It's better to wait for the full release. If you run into any issues, please report them on Discord or GitHub. Try the mod, test compatibility with other mods, survive, experiment, and have fun!
  • We'll keep the latest versions as close to each other as possible for as long as we can. Right now, 1.21.1, and 26.1.2 versions all share nearly identical content, code, and assets. Same for 1.20 will release soon.

■ Known issues:

  1. Scrolling through the age information doesn't work in the inventory, but it does work in the dragon information tab.
  2. The sea dragon starts taking damage after staying underwater for a long time (but I remember you've already written about this). Oxygen isn't rendered, but it's essentially being consumed anyway.
  3. Charged particles by storm breath, which bounce from entity to entity, have disappeared. But for ball lightning it work.
  4. Random Skin flickering in Skin Tab

 

■ For add-on, datapack, and modpack creators:

  • Around 98% of the data structure and assets have stayed the same. If your add-on doesn't rely on custom code, you should only need to make minimal changes.
  • If you created your add-on in MCreator (upgrade to latest), you can simply update the project's Minecraft version. This won't modify any locked code or Dragon Survival datapacks, but it will safely port everything created with MCreator's tools.

■ In most datapacks, you'll probably only need to:

  • rename attributes by removing .generic or .player
  • move animations and models for new creatures from geo/ and animation/ into the geckolib/ folder (see here)
  • update the new diet format

■ Most of the remaining data and code should continue to work without changes. If something breaks, always check the logs first.

■ If you're using a resourcepacks, don't forget to update its pack format as well:

{ "pack": { "description": "You description for addon here", "min_format": 84, "max_format": 999 } }

This mod has no additional files