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DragonMineZ – Battle Power TP Multiplier

This is a DragonMineZ addon that scales TP gains dynamically based on your current Battle Power, keeping training useful throughout progression. The Battle Power multiplier stays at x1 below 1,000,000 BP and increases continuously above that.
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DragonMineZ - Battle Power TP-Multiplier 1.6.0

File nameDragonMineZ-Battle-Power-TP-Multiplier-1.6.0.jar
Uploader
Batu07Batu07
Uploaded
Oct 1, 2026
Downloads
794
Size
17.3 KB
Mod Loaders
Forge
File ID
9029904
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dragonminez-battle-power-tp-multiplier-1718543:9029904")

Learn more about Curse Maven

What's new

🐉 DragonMineZ – Battle Power TP Multiplier 1.6.0

⚡ HIGH-LEVEL BALANCE UPDATE

Version 1.6.0 greatly improves compatibility with DragonMineZ servers that use very high stat or level limits.

You can now raise DragonMineZ's actual maxValue far beyond 10,000 without breaking important progression and gravity calculations.

🌌 Gravity Scaling Fix

DragonMineZ normally uses its configured maximum stat value as part of the Gravity Resistance calculation.

This caused extremely high server caps such as:

1,000,000,000

to make strong characters suddenly withstand far less gravity.

Version 1.6.0 separates the real server cap from the balance reference.

By default:

Balance Reference: 10,000

This means characters below the old 10k limit behave almost exactly like normal DragonMineZ with a 10,000 cap, while players can still continue leveling far beyond it. Eingefügter Text

💪 Gravity Continues Scaling Beyond 10K

Level 10,000 is no longer the practical end of Gravity progression.

Your real effective stats continue increasing beyond the old limit, which means your Gravity Resistance also continues to increase naturally.

There is no artificial second level / 10000 multiplier.

Higher real stats simply result in higher Gravity Resistance. Eingefügter Text

📈 Progression TP Multiplier Fix

The DragonMineZ Progression TP Multiplier is now also separated from extremely large server caps.

Before this update, a huge maxValue could make a very strong character appear barely progressed, causing the Progression multiplier to drop close to x1.00.

Version 1.6.0 restores the original DragonMineZ progression curve up to the 10k balance reference.

Above that point, the Progression multiplier stays at the native end value instead of becoming weaker again. Eingefügter Text

Example from testing:

  • 8,000 stats → approximately x1.425
  • 10,000 stats → x1.50
  • 20,000 stats → x1.50
  • 50,000 stats → x1.50

The exact maximum still comes from the DragonMineZ configuration and is not hardcoded by this addon. Eingefügter Text

🔢 Improved Very High-Level Support

DragonMineZ internally combines total stats in some places using integer-based values.

At extremely high limits, this could create an additional practical progression ceiling.

Version 1.6.0 adds targeted high-stat handling for the affected calculations while keeping DragonMineZ's normal individual stat system intact. Eingefügter Text

🧠 Noea Ultra Instinct Investigation

The interaction between Mastered Ultra Instinct and combined transformations was thoroughly investigated.

Testing showed that the lower displayed Power Level in some MUI combinations is not caused by Battle Power TP Multiplier.

Noea intentionally gives mastered True Ultra Instinct / Sign an additional combat multiplier, which can allow TUI to overtake MUI in Battle Power when combined with strong primary forms.

Because this behavior is part of Noea's actual combat scaling, no artificial MUI buff or form-specific workaround was added. Eingefügter Text

🏃 Movement & Stamina

Jumping or sprinting does not directly modify Battle Power.

The observed Power Level changes come from Noea's Ultra Instinct stamina-based combat scaling.

At fixed stamina values, movement itself produced identical Battle Power results. Eingefügter Text

🔧 New Balance Options

Version 1.6.0 introduces high-level balance compatibility options including:

  • High-Level Balance Fix
  • Configurable Balance Reference Level
  • Gravity Scaling Fix
  • Progression Scaling Fix

Default balance reference:

10,000

Your actual DragonMineZ maxValue is NOT automatically changed.

You can still use values such as:

100,000
1,000,000
1,000,000,000

while keeping the original DragonMineZ balance behavior.

⚡ Battle Power TP Scaling Remains Unchanged

The original Battle Power scaling system still works exactly as before:

Below 1M BP → x1.00
1.5M BP → x1.50
10M BP → x10.00
100M BP → x100.00

There is still no artificial maximum multiplier.

The existing TP event integration and Character Stats tooltip remain intact. Eingefügter Text

🧪 Extensive Testing

Version 1.6.0 was tested with:

  • DragonMineZ 2.1.3
  • Dragon Block Noea
  • Better Dragon Balls
  • Better Dragon Ball Cooldowns
  • Living World Renewed
  • Integrated Server
  • Dedicated Server
  • Noea installed and removed
  • high maxValue configurations
  • multiple Ultra Instinct combinations
  • SSJ1 / SSJ2 / SSJ3 / God / Blue / Blue Evolved / SSJ4 / Legendary Full Power
  • multiple stamina and mastery values

A total form matrix of 108 Battle Power cases was tested. Eingefügter Text

✅ 1.6.0 Summary

Added

  • High-level Gravity balance compatibility
  • Progression TP multiplier compatibility
  • Better support for extremely high stat caps
  • Configurable 10k balance reference

Fixed

  • Gravity becoming dramatically weaker with huge maxValue
  • Progression multiplier disappearing with huge maxValue
  • practical high-level progression issues caused by total-stat integer limits

Unchanged

  • Original Battle Power TP Multiplier formula
  • Native DragonMineZ level cap configuration
  • Noea's intentional Ultra Instinct combat mechanics

Go beyond 10,000 without breaking DragonMineZ progression. 🐉⚡

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