dmzsparking-1.4.0.jar
Curse Maven Snippet
What's new
1.4 Release :sparkles:
- The Arena. Right-click the announcer and pick your fight:
- Tournament - open sign-up, draw the bracket, crown a winner. Up to 32 places, CPU fighters fill the gaps, the ring is fenced while a bout runs.
- 1 vs 1 against the roster - any fighter from the list, in the ring. Even, Easy or Hard: Even matches them to you.
- Player vs Player - open a lobby, pick your opponent. Nobody dies, nobody loses their stuff. One fight at a time, everybody else watches from the stands and the next one starts on its own.
- Cell Max stands alone. Cut loose from Bio-Evolution: its own branch off Perfect Cell, no stacks on top, and Porunga hands it out instead of TP. If you already had it, you keep it.
- Super Namekian God. The blue-skinned peak of the Namekian divine line: Potential Unleashed, Orange Piccolo, Orange Giant, then god.
- Bio-Androids go divine. Perfect God and Perfect Blue after Ultra Perfect.
- Rebalanced forms.
- Majin absorption. Beat a fighter, absorb them, wear their clothes and carry their power. Every Majin builds their own set of forms out of what they conquer.
Fixed
- Server crash in the NPC sweep, spars ending with "Your opponent is gone", prices you edited being overwritten, Beerus' Planet vanishing from the pod, landing underground on Earth, 135 fighters with two right arms, and more.
- Bugs mentioned by Users
Changed
- HD Textures are Optional with 1.4 Our fighters now ship in normal resolution, like DragonMineZ' own. Enable ZoneMC's DMZ HD Texturepack and the HD textures switch on with it, disable it and they switch off. No extra download.
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