Description

DragonMine Z: Passives+ is an add-on that introduces new passive abilities to DragonMine Z.
This mod is still a work in progress (WIP), but it will be updated with more passives over time.
IMPORTANT:
If you play DragonMine Z version 2.0.1, use version 1.1.0 or earlier. But if you play version 2.0.2, use 1.2.0.
Currently implemented passive:
- Rage Mode: When the player remains below 25% of their maximum health for 5 seconds, their STR, SKP, and PWR stats are doubled for 40 seconds.
Cooldown: 5 minutes.
(This passive has not been fully tested yet. If you find any bugs, please leave a comment.) - Self Destruction: Allows you to explode when you are below %10 of your health.
- Ki Master: Increases damage with Ki Weapons and boosts Ki regeneration.
- Long Reach: Allows activating a mode that increases attack range but consumes more stamina.
- Ki Absorption: Absorb incoming Ki attacks while blocking to gain energy and stat boosts.
- Cold Blood: Boosts your stats when exposed to the sun.
- Parasitism: Infect your enemies, steal their life, and gain a buff upon killing them.
- Tenacity: increases the RES stat as HP is lost.
How to enable these passives:
To implement these passives in your mod, go to the DragonMine Z config folder.
Open the "races" section and select the race you want to assign the passive to.
Under "racialSkill", enter the ID of the passive.
Passive IDs:
- Rage Mode:
"rage_mode" - Self Destruction:
"self_destruction" - Ki Master:
"ki_master" - Long Reach:
"long_reach" - Ki Absorption:
"ki_absorption" - Cold Blood:
"cold_blood" - Parasitism:
"parasitism" - Tenacity:
"tenacity"
The mod adds a config file where you can set the health percentages and the multipliers
If you enjoy the project and would like to support me, you can do so on Ko-fi. That said, there’s absolutely no obligation, since this is a non-profit project.



