dmzlivingworldrenewed-2.4.0.jar
Curse Maven Snippet
What's new
LOCALIZATION UPDATE
- All NPCs Dialogs, Menu texts and Server Warnings are now lang texts and can be translated to any language, currently now it nativelly suports pt_br, pt_pt and all spanish languages (Over 4800 registered language keys, translated to multiple languages... that's why this update is focused on this lol).
- Fixed NPCs sometimes not respawning after dying, and made all of them have 3 lives: Only If killed 3 times (configurable) they are marked as dead and can only come back with a wish, otherwise they'll respawn shortly after defeat (Wanted NPCs, Targets from faction request and World Menace Targets lose all lives if killed, as these types of defeats are considered FATAL).
- Wanted level can now be lowered with 4 different methods: Completing good faction requests, staying 60 minutes (configurable) without commiting crimes, wishing to clear your wanted stats with Dragon Balls or by death (the last one was already in, clears the whole wanted level).
- Fixed NPCs not correctly running away from the damage source once they hit the HP threshold to run away
- Fixed /livingworld summon command trying to summon races from "sairens dmz world" mod while it's not present
- Removed Herobrine - NPCs now only have a chance to spawn with racial transformation after completing 1 saga (configurable)
- NPCs now keep their clothes (if any) when they have armor equipped.
- Changed NPC death spawning: Only good and friendly NPCs spawn in king kai's planet, only Wanted NPCs spawn in the Nether (when dmzplus is installed with hell module on), any other NPC that dies does not appear anywhere
- New wish: Revive all Neutral NPCs.
- Porunga now only have Single revive wishes, while Shenron have the multi revive wishes as well as the single revive wishes
- Fixed sometimes NPC triggering both Heavly Wounded and Permanent Death messages
- Fixed Spared Enemies being always invulnerable to the player if the player never leaves their side
- Fixed NPC pathfinding in the Nether
- Added config option to let NPCs keep spawning and working while on creative mode (Off by default)
- Minor behaviour issues fixed
Note: There might be a thing or two I missed in the translation or a few bugs that will be solved with time, but that's about it for now!
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