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DragonMine Z: Living World RENEWED

Adds various fighters around the world and various interactions to make your world on DragonMine Z even more interesting! An Unoficcial continuation of the original abandoned mod
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dmzlivingworldrenewed-2.3.10.jar

File namedmzlivingworldrenewed-2.3.10.jar
Uploader
LirouMageLirouMage
Uploaded
Sep 5, 2026
Downloads
348
Size
1.8 MB
Mod Loaders
Forge
File ID
8817273
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dragonmine-z-living-world-renewed-1678180:8817273")

Learn more about Curse Maven

What's new

  • Fixed "Let Go" Companion Button duplicating the NPC, not it just releases them
  • Adjusted the companions screen to show all the NPCs from your squad and changed the buttons in there to be related to the whole squad (might not work sometimes)
  • Fixed all "Go Full Power" current problems
  • Fixed general Transformations problems for NPCs and now they accept any custom form configured for the formType "superform" (Saiyans regect all Oozaru forms and all races reject any form with superform level zero unlock).
  • Fixed general behaviour of NPCs being treated as monsters (they still are considered monsters, but no protective mob will attack them until they attack first nor will it stop you from sleeping)
  • Fixed Companions attacking your NPC spar partner
  • Fixed general aggro for NPCs (now they only attack living entities in their line of sight that either attacks them and the player or the player attacks)
  • Fused NPCs now have an avarege of the relationshit the NPCs that  fused had with you
  • Added Sairens RPG World compat: with the mod installed, Bio Androids will have human appearence with AndroidUpgraded textures and 2 new races will spawn, zaarakins and antoranians, with propper appearence and forms.
  • Added a /lw kill command to kill a specific NPC or all loaded ones
  • Fixed female Humans and Saiyans having the "Buffed" model as base, now corretly uses the slim model
  • Fixed Lightning from transformations persisting after NPC descend from transformation
  • Fixed NPC AI after fusion (most likely)
  • Fixes, fixes, fixes, fixes, fixes, fixes, fixes.....

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