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Dragoncolonies: Mine Colonies+Book of Dragons by Karl Karlmann

A bridge mod that connects Minecolonies and Book of Dragons. Add dragon roosts, flying dragon riders, beastmaster to your colony.
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150kb_dragoncolonies_1.20.1_1.0.7.jar

File name150kb_dragoncolonies_1.20.1_1.0.7.jar
Uploaded
Oct 11, 2026
Downloads
350
Size
1.5 MB
Mod Loaders
Forge
File ID
9134539
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dragoncolonies-by-karl-karlmann-1702005:9134539")

Learn more about Curse Maven

What's new

Special thanks to EricDragonFire for the detailed bug reports and thorough testing across these updates!

Flight Dynamics & Navigation

Fix for Erratic Flight & Double-Circling: Addressed the wild spinning and stuttering during patrol idling. As far as current testing shows, this resolves the issue where two separate loiter-circle routines executed simultaneously in AbstractEntityAIDragonRider and DragonNavigationHandler.

Waypoint Handoffs: Smoothed out airborne waypoint handoffs and building entry transitions.

Combat Delegation & BoD Integration

Skrill AI Lock Fix: Handed target acquisition and combat flight execution directly over to Book of Dragons (dragon.setTarget(target)) to fix combat freezes.

Removed Manual AI Overrides: Stripped setShouldDoAerialAttack flag calls that blocked BoD's internal goal checks.

Engagement Tweaks: Adjusted Skrill combat priorities to favor ground attacks over continuous sky loitering.

Roost Building & Guard Scepter

Guard Scepter & Patrol Points: Registered BuildingModules.GUARD_TOOL in DRAGON_ROOST_BUILDING. This restores the "Set Positions" button in the Roost GUI and allows using NBT-linked Guard Scepters to define custom patrol waypoints.

Creative Mode Revive: Added a revive/recall button to the Dragon Roost UI for Creative mode.

Work In Progress (WIP)

"Guard" and "Follow" modes are still under active development and being tested to ensure proper vehicle teleportation without rider desyncs.

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