150kb_dragoncolonies_1.20.1_1.0.6skrill.jar
Curse Maven Snippet
What's new
Big shoutout and special thanks to EricDragonFire for the thorough testing, detailed bug reports, and isolate-testing these edge cases!
Beastmaster AI and Feeding Logic Fixed state machine bottleneck where having food directly in the inventory skipped execution and triggered a cooldown loop. Replaced static food checks with dynamic validation against favoriteFoods and generalFoods in SpeciesStatProfile. Added InteractionHand.MAIN_HAND swing animation when feeding, healing, and saddling dragons.
Roost Building and Localization Fixed missing registryName assignment in BlockHutDragonRoost newBlockEntity. Restored proper translations for JEI, Jade, WAILA, and MineColonies job titles.
Rider Flight and Mounting AI Prevented premature fallbacks to default ground guard AI when dragons are hungry, injured, or weapons break, eliminating mountain dismount loops and rubberbanding. Re-implemented SAFE_AIR_CACHE with active heightmap checks to prevent terrain clipping and stuck points. Added turn vector dampening for turns sharper than 60 degrees to prevent pitch spinning and overshooting.
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