DMZCompanions-2.0.3.jar
Curse Maven Snippet
What's new
V2.0.3 Changelog
- Naturally generating faction settlements with unique factions, leaders, ranks, and members. Enabled by default. Added new config to disable.
- New faction companions with randomized races, appearances, personalities, armor, and combat abilities.
- Added faction AI allowing companions to train, socialize, spar, patrol, and perform daily activities.
- Added live growth, allowing faction members to improve their stats through training and combat.
- Added new faction missions including Supply Delivery, Territory Patrol, Escort, Rival Recon, and Settlement Defense.
- Faction reputation system built through conversations, sparring, and completed missions.
- Added new Factions Menu with Overview, Factions, Jobs, Wanted, Rewards, Statistics, and Portfolios tabs.
- Individual character portfolios displaying battle records, activities, locations, rivalries, and activity histories.
- Added a Wanted system featuring criminal activity, Zeni bounties, personal encounter records, and tracking.
- Recurring encounters allowing familiar faction companions to reappear individually or in groups during exploration.
- Familiar Ki detection messages when encountering previously met warriors.
- Added live rivalries, hostile relationships, revenge, and occasional confrontations.
- Added unique Ki technique loadouts and transformations based on player progression, excluding Oozaru.
- Improved training, sparring, visiting, and combat activity tracking.
- Added scrollable activity histories.
- Reduced socializing cooldowns across all companion types.
- Improved sparring safety to prevent accidental player deaths.
- Added continuity safeguards for recurring faction members.
- Updated faction menus to match the Meditation HUD design.
- Added additional "/dmzc faction" commands.
- Updated additional hair rendering cleanup to prevent excessive frame drops.
- Added Friendly Fist.
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