DragonBlockNoea_v1.1.5.jar
Curse Maven Snippet
What's new
Dragon Block Noea — Training is the H-Word Update
Version: 1.1.5
Minecraft: 1.20.1 · Forge: 47.4.10 · Dragon Mine Z: 2.1.3
This update expands combat, exploration and training, alongside progression fixes and improvements to forms, fusion, flight and raids.
- Roaming story characters: Encounter neutral versions of Dragon Ball characters while exploring. Their appearance and strength follow your story progression. Punch them to begin a nonlethal sparring match; actual player-caused kills increase evil alignment.
- Hell training encounters: Defeated villains—including Raditz, Frieza, Cell, King Cold and the Ginyu Force—can appear in Hell. These are separate training characters and do not replace Masters or quest NPCs.
- Corrected encounter progression: Roaming characters now check individual story chapters, preventing later-Buu forms from appearing when you have only just reached the saga. Names show their saga and chapter.
- Experimental Noea Styled Combat: Connected approaches, light strings, heavy attacks, launches and pursuit, with approximately seven-block approaches in Combat Flight and shorter ground steps.
- Combo branches: Five connected lights finish with a kick-away. Two lights followed by right-click selects a heavy; holding charges it. A first frontal heavy briefly staggers, while repeated or rear heavies launch. Three lights followed by right-click spins the opponent.
- Super Dash pursuit: Double-tap R to chase, or hold S while double-tapping R to pursue behind the target. Remapped bindings are supported.
- Step Vanish exchanges: Fresh, timed right-clicks can evade incoming heavy, spin and finishing attacks. Successful reversals can be answered with another timed reversal. The black-line effect stays at the departure point, with a short camera linger.
- New combo gauge: Displays confirmed hits, the continuation window and heavy charge. It works independently of guide text and can be disabled in client settings.
- Raid combat improvements: Styled combos now work against raid bosses. Main bosses retain their scripted movement and control immunity.
- Raid boss holograms: Each phase introduces five smaller copies of its boss. Their default health and basic-hit strength use a 10% budget, with damage calculated against each victim’s health. A shared hit interval prevents all five from dealing simultaneous burst damage.
- Training improvements: Added persistent stationary, knockback and flight training dummies. Mr. Popo’s Shadow Dummy training also receives damage, scaling and safe-withdrawal fixes.
- Expanded Ki Sense: Aura Sense, strength-based detection sounds, Find Mode and Scan/Track tools help locate Masters, signatures and objectives. Trained sensing supports long-distance tracking within the same planet or realm while respecting concealment rules.
- Sonic flight and shockwaves: Added Sonic Break and Double Break, improved high-speed movement and camera handling, and stronger power-up shockwaves with configurable visual and sound effects.
- Reworked Hell: Deeper terrain, pale mineral groves, crimson rivers, natural undead inhabitants and protected scenery. Double-tap Sneak on the clouds to enter.
- Expanded space exploration: More varied planets, moons, environments and wildlife, alongside improved maps, planetary rendering, arrival handling and terrain generation.
- Treasure Planet: Discover a legendary hidden destination through a Treasure Locator, explore its forested surface and enter its treasure vault.
- Space pod improvements: Added an autopilot cinematic camera and configurable aura/wake, plus passenger, travel, camera and shader-rendering fixes.
- Forms and racial features: Added a God outline option to the Form Creator, new birth-trait and awakening mechanics, racial appearance improvements and numerous transformation fixes.
- Fusion and absorption: Expanded Fusion Expert partners and improved contributor appearance restoration, fusion requirements, timed-fusion costs, absorption access and quest credit.
- Realistic Mode: Revised form multipliers, upkeep, story encounters, transformation prices and TP rewards. Added the Metal Cooler Army encounter and corrected several progression and reward issues.
- Commands and supporter credits: Added categorized
/noea helppages and the/noea patreonframework for lifetime top-25 supporter credits. Supporter data will be added separately; automatic rewards are not included yet.
This update also fixes:
- EX/Ultra fusion permanently changing a contributor’s gender.
- Normal Bulma’s interaction failing.
- Mutant commands rejecting supported non-Saiyan characters.
- Golden Frost Demon mastery failing to progress toward Black.
- Orange Namekian unlocking too early and having no Ki upkeep.
- Late divine forms and related unlocks becoming available before completing the Majin Buu saga. Existing purchase, mastery and training requirements still apply.
- F4 failing to recognize an equipped scouter or Ki Sense granted by the creative Everything star.
- Heavy and spin inputs incorrectly producing knockback.
- World Tournament, Tournament of Power and Zeno’s stand being breakable outside active fights.
- Structure-placement failures, underground builds and excessive foundations. Supported operator placement commands now accept a trailing
forceoption to override the terrain survey. - Default lightning appearing on Super Saiyan Blue and Ultra Instinct Sign, True and Mastered.
- Additional appearance, afterimage, shader, flight, quest-credit and resource-calculation issues.
Experimental combat and grabs remain disabled by default. Enable them separately with /noea experimental combat on and /noea experimental grab on. Guide text also remains off by default; use /noea guide display on to enable it.
Use matching Noea builds on the server and every client. Existing worlds do not require a global reset; new terrain variety applies to new discoveries. Combat and raid-echo balance remain experimental, with further multiplayer testing and feedback welcome.
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