doxparthealth-1.0.2.jar
Curse Maven Snippet
What's new
Added
- Vanilla damage now affects body parts. Previously only gun and melee hits were
routed to limbs, while fall damage, fire and the like only drained vanilla health.
Fall damage is now split evenly across both legs; everything else (fire, drowning,
explosions, poison...) goes to the torso, and any excess follows the existing
rules (attenuated transfer, even spread). A long fall can black out your legs and
slow you down. Gun and melee hits already pick a part, so they are never applied twice.
Changed
- Removed the action-bar readout that announced which part was hit. Part status is
read from the HUD and the inventory grid instead. Healing and surgery messages stay.
This mod has no additional files

