Dota 2 Heroes

Replicates iconic Dota 2 heroes into Minecraft as challenging hostile mobs.
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dota2heroes-forge-1.20.1-1.9.6.jar

File namedota2heroes-forge-1.20.1-1.9.6.jar
Uploader
AlfaYXGamingAlfaYXGaming
Uploaded
Aug 30, 2026
Downloads
6
Size
1.1 MB
Mod Loaders
Forge
File ID
8767693
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dota-2-heroes-1616786:8767693")

Learn more about Curse Maven

What's new

1.9.6 - Pudge Dismember Revalidation

  • Preserve Pudge's original NoAI setting after Dismember cleanup and mid-channel save/load; retain the legacy transient-save unfreeze behavior.
  • Give Dismember its own movement restraint modifier, leaving external Slowness effects intact when the channel ends.
  • Revalidate friendly/creative target eligibility at the actual channel commit.
  • Cancel Dismember windup and channel on Time Lock/Chronosphere, including the queued commit; release removed targets and preserve another owner's restraint.
  • Add client-only stylized-blood intensity (zero disables particles), a global per-tick burst cap, and world-change sequence reset without latency catch-up spam.
  • Suspend melee/ranged victim AI while restrained, restoring its original NoAI state on release/reload; clear orphaned restraint before dimension transfer.
  • Align the Dismember loop with the existing 10-tick impact cadence and synchronize all 76 start/loop/end keyframes across Blockbench source, candidate, and runtime.
  • Preserve full phase-clip durations, clear stale recovery on a new windup, and fix Pudge boss-bar dash encoding on Windows builds.
  • Verified with 27 JUnit tests, 160 dedicated-server assertions, real-tick damage/heal traces, rendered particle/accessibility checks, and two clients with measured

    =150 ms gameplay-packet delay in each direction, including reconnect/interruption.

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