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Dota 2 Heroes

Replicates iconic Dota 2 heroes into Minecraft as challenging hostile mobs.
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dota2heroes-forge-1.20.1-1.5.4.jar

File namedota2heroes-forge-1.20.1-1.5.4.jar
Uploader
AlfaYXGamingAlfaYXGaming
Uploaded
Aug 15, 2026
Downloads
5
Size
2.6 MB
Mod Loaders
Forge
File ID
8651375
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dota-2-heroes-1616786:8651375")

Learn more about Curse Maven

What's new

1.5.4 - Configurable Mob Aggression and Hero Safety

Hero AI

  • Added independent mob_aggro_radius common configuration values for Bloodseeker (35 blocks), Pudge (48 blocks), and Faceless Void (40 blocks).
  • Added efficient periodic nearest-mob acquisition with reachability checks, stable target retention, and deterministic priority below retaliation and valid player targeting.
  • Kept follow_range independent so mob aggression does not silently alter player detection or Bloodseeker's Thirst range behavior.
  • Removed Pudge's uncontrolled random victim replacement in favor of the shared nearest-target policy.

Combat safety

  • Added a shared server-side policy that excludes dead or non-attackable entities, creative and spectator players, allied/team entities, and every Dota 2 Heroes hero from hostile targeting.
  • Extended friendly-fire protection to Bloodseeker melee, Blood Rite, and Thirst scanning; Pudge melee, cleaver arcs, Meat Hook, Rot, and Dismember; and Faceless Void melee, Time Dilation, and Chronosphere.
  • Preserved existing server-owned action timelines, cooldowns, named impact ticks, progression, boss phases, and synchronized GeckoLib animations.

Configuration and compatibility

  • Added a configurable Faceless Void follow_range default of 40 blocks, replacing its hard-coded runtime attribute value.
  • Retained Minecraft 1.20.1, Forge 47.4.10, Java 17, and dedicated-server-safe separation between gameplay and client rendering.
  • Updated the mod version to 1.5.4.

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