doomsday_functionality_extended-1.20.1-1.2.0.jar
Curse Maven Snippet
What's new
Functional Generators and Electricity
- Generators no longer store items; instead, they can hold fuel and be started.
- A running generator powers all Doomsday Decoration lamps around it.
- All 3 generators have different stats: tank capacity, range, and fuel consumption.
- You can disable this mechanic in the config file to keep Doomsday Decoration lamps in whatever state you placed them. The fuel list and individual generator stats can also be customized.
- doomsday_decoration:wiremesh, doomsday_decoration:wiremesh_2, doomsday_decoration:wiremesh_3, doomsday_decoration:cornerwiremesh now deals damage when walked through.
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