[EXPERIMENTAL] doomedmatu-0.4.6.jar
Curse Maven Snippet
What's new
Doomed 0.4.6
DO NOT DEFUSE LANDMINES UNLESS YOU'RE A PRO AT UNDERTALE
Added
- Added optional visual sound cues for accessibility, specifically for 'hard of hearing' or deaf people.
- Added Fur, an update to schizophrenia that introduces your new imaginary friend!
- Added warning subtitles for Sound Cannons, landmines, passing bullets, AEDs and vomiting.
- Bleach is now craftable.
Changed
- Replaced landmine defusal.
- Replaced the comfort plushie with a Matu Fumo model.
- Endowed now carries Vamu's claymore.
- Replaced the death-screen artwork.
- Reworked splinting the entire splinting mini-game.
- Reworked shrapnel removal. Deep fragments are harder and more painful to remove.
- Armour protection now depends on where you're hit, WIP.
- Blunt hits can cause internal bleeding, fractures and organ damage, WIP.
- Explosions now cause separate blast, shrapnel, impact and burn injuries, WIP.
- Replaced a lot of item sprites.
- Chemistry is now far more lenient and less harsh.
- Fixed an issue with water pods duplicating.
Fixed
- Fixed Anhedonia turning successful shrapnel removal into a slip.
- Fixed low FPS causing shrapnel removal injuries.
- Fixed shrapnel removal targeting the wrong wound or leaving fragments behind.
- Fixed lodged arrows and fragments being lost on heavily injured limbs.
- Fixed gold and leather armour deflecting arrows.
- Protection enchantments no longer determine whether projectiles penetrate.
- Closed bruises cannot become infected.
urm, and more?
This mod has no additional files

