[BETA] doomedmatu-0.3.8.jar
Curse Maven Snippet
What's new
# Doomed 0.3.8
## New
- Added the Leuten Coded modifier. Choose one Talent. ATTENTION. ATTENTION. ATTENTIONN!!! look at you. Everyone will. Creatures turn to watch. Eyes gather where nothing should be watching. Affection bleeds through the screen. You will be seen. You will be saved. You will be loved. You do not get to leave me.
- Added Fluid and Energy Conduits for linking machines. Connections insert by default, use a wrench on the source connection to switch it to Extract or disable it. Doomed machines preserve exact chemistry lots, directly attached or conduit-fed external tanks receive a conservative shared grade so compatible batches can stack! FINALLY!
## Changed
* Grinding herbs now uses a more physical mortar-and-pestle minigame.
* Transplants, prosthetic fittings and organ harvesting now use better procedures. Transplants must also be sutured closed.
* Players may attempt unnecessary or incorrect treatments instead of being stopped by a perfect diagnosis.
* Cross-player treatments and injections are unrestricted by default. Public servers can enable separate consent rules, while emergency-equipment access remains protected.
* Trader screens now show credits, selling limits, stock deliveries and reset timers.
* Machine fluid screens can swap, merge, void and manually pump Tanks A and B.
* Medical and hygiene crafting progression has been rebalanced.
* Dressings and several reusable medical tools can now stack up to four. Partially used dressings keep their own condition.
* Dying static is quieter and only begins near death. It fades if the patient recovers.
* Fires, ice and climate machines now affect a larger nearby area by default.
* Cyst Jungles can now be found with `/locate biome doomedmatu:cyst_jungle`.
* The health puppet now shows regional pain, bleeding, circulation, missing limbs and prosthetics more clearly.
* Strength, Resilience and Intelligence bars now show real progress and an exact percentage when hovered.
* Field Exam can now access a patient's protected emergency-equipment slots.
* Mekanism hazmat armour now protects against Doomed radiation.
* Farmer's Delight foods and drinks now provide more appropriate nutrition, hydration and temperature effects.
* Hydrating soups and compatibility drinks now show their hydration value in the tooltip.
* Oxyline and the Combat Pen now provide gradual, sustained support instead of applying everything instantly.
* Prefilled syringes leave a reusable empty syringe behind. Used needles retain contamination when refilled.
* Custom dialogue profiles now support up to 32 lines per category.
* Expired blood bags can now be emptied and reused through crafting.
## Fixed
* Multiplayer treatment, consent and surgery are now more reliable and resistant to desyncs or duplicated actions.
* Splints now apply only to suitable arm and leg fractures, and WITNESS no longer recommends impossible splints.
* One-handed prosthetic fitting, CPR, extraction and surgical test commands now check the correct hands and tools.
* Missing limbs and prosthetics no longer retain biological wounds or other impossible injury states.
* Machine Information descriptions now wrap and scroll instead of being cut off.
* Trader credits now survive chunk unloads, world reloads and server restarts.
* Grabber Plants can grab along the tentacle, work around terrain and perform much better in crowded areas.
* Deep wounds remain visible and selectable after bleeding stops, and treatments stay attached to the correct wound.
* Food and drinks no longer apply hunger, nutrition or hydration twice.
* Farmer's Delight apple cider is no longer treated as alcohol.
* Botched syringe attempts once again cause a failed-stick injury.
* Normal Nocifen doses no longer cause extreme organ damage. Overdosing remains dangerous.
* Mixed syringes now preserve their contents correctly and reject invalid mixtures without consuming them.
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