Domix's Creatures

A mod that focuses on adding cool creatures, structures, blocks & items

File Details

domixs-creatures-1.2.0.jar

  • R
  • Feb 22, 2025
  • 1.15 MB
  • 959
  • 1.20.1
  • Fabric

File Name

domixs-creatures-1.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:domixs-creatures-1200633:6219307"
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ADDED:

  • Corrected the link to the homepage/sources in the fabric.mod.json.
  • Most entities can now get a snowy layer when in snowy weather. This can be removed with a shovel or by water/rain.
  • Added Shark entity.
  • Added Eel entity.
  • Added Moose entity.
  • Added Electrified effect.
  • Added Bleeding effect.
  • Added step sound to the Deer entity.
  • Added icon for the Echolocation effect.
  • Whale now has a rare Albino variant (5% chance to spawn).

CHANGES:

  • Whale no longer plays ambient sounds when beached.
  • Whales no longer spawn with a random number of barnacles; they now spawn with none and grow barnacles over time.
  • Iguanas no longer take suffocation damage while mounted on the player (won’t suffocate in blocks while mounted).
  • The Deer now flees from Tigers and Polar Bears.
  • Baby creatures now follow their parents.

TECHNICAL CHANGES:

  • Added prevents_bleeding tag for armor that protects the player from the Bleeding effect caused by entities.
  • Added conductive_items tag for items/armor affected by the Electrified effect.
  • Fire Salamander now uses enum-based variants for consistency with other entities.
  • Renamed EntityBeachedGoal to BeachedGoal.
  • Renamed the Whale idle animation to idle_swim from idle for consistency with other entities.
  • Changed the active eye height of the Whale.
  • Made the Beaver hitbox slightly smaller.
  • Changed the active eye height of the Beaver.
  • Added snow layer feature for entities.
  • The barnacle count in NBT now shows the number of barnacles the Whale has instead of the number of barnacles it is missing.
  • The Whale now uses GeckoLib layers for barnacles instead of switching the entire texture in the model class.