dog-1.1.0.jar
Curse Maven Snippet
What's new
V1.1.0 (Performance patch & Misc features)
Performance
- Model LOD - Segments that's past a configurable distance will now draw less cubes.
- Buried-segment culling - Segments that's burried in the ground and not visible to any player will now be not rendered
- Removed an unessesary animation controller that ran every tick
- Removed entity shadows on DoG
- Optimized Boss Bar draw calls - The music analyzer was lagging quite a bit in phase two, now simular ones are batched together. Little impact on visuals
- Chunk tickets - No longer force loads chunks in a 3x3 radius when dashing (causes severe lag on specific modpacks), instead now only ticking around head, and load-only for the rest of the body.
- Effect lifetimes moved to client tick (more reliable)
- Removed redundent per-frame entity scan (that existed for some reason, I'm kinda stupid)
Mod now runs fine on an i7-2600 👍️
Drops & Loot
- New music disc (Sprite by bobasuar!) - Scourage of the Universe (Eulogy for the Ego) by DM DOKURO. Guarenteed drop upon first kill, 10% after (First kill is a loot condition
dog:first_kill) - Drops now glow and never despawn
/dog disc resetrearms the firstkill, ops only
Moddability
- Taunts are now datapack-driven - check mod description
- Added
#forge:bossestag to DoG head - Server config (common) now syncs to client upon join & edit
Fixes
- DoG going invisible while alive & attacking
- Departure cinematic not showing for players who died and respawned
- Canon lines being interrupted by taunts
Changes
- Default config updated. If you have old configs, run
/dog config defaults - Summon item no longer gets consumed by default
Notifiers
- Warning when view & simulation distance below 12 (common cause for segments dissapearing & going invisible)
- Warning when default config is now outdated
This mod has no additional files