dnagenesis-0.3.0.jar
Curse Maven Snippet
What's new
Changelog
Added
- Tier 3 transform: turn into the DNA's mob (model, hitbox and attributes, visible to everyone) with a keybind (default
H). Only the active ability works while transformed; flying mobs get creative-style flight only while transformed (untransformed they glide like an elytra). Cooldown starts when you revert. - Transformation Core: craft it with 4 DNAs of the same mob, 3 Diamonds, an Empty Core and a Nether Star. Right-click to bind that mob's Tier 3 to you (one mob at a time); reaching Tier 2 with it promotes you to Tier 3. Binding another mob moves Tier 3 to it. Purifying Serum also reverts you.
- Tier 1+ grants each mob's natural edge: Spider/Cave Spider ignore cobwebs; aquatic mobs swim fast, breathe and see underwater; Nether mobs walk on lava unharmed.
- Config options:
dnagenesis-common.toml(extraction chances, cooldown/damage/area multipliers, curses, disabled powers/mobs, missions) anddnagenesis-client.toml(particles, screen shake). - Extraction Station: progress bar on its front, faces you when placed, and a redesigned GUI (input/output side by side, percentage and bar between them, one In/Out button to set each side to Off / In / Out / In/Out; sides are relative to the block's front). New textures.
- Guide book: own icon, and mob pages in a fixed order (Active, Curse, Tier 1, Tier 2 passives).
Changed
- Active ability cooldowns are flat: 15 s for damaging abilities, 10 s for the rest.
- Dolphin and Axolotl curses slow you instead of damaging you; all Slowness curses are Slowness II.
- Blaze, Allay, Wither, Vex and Ghast tier 2 glide instead of fully flying.
- Camel fire/lava and Creeper explosion immunities are full immunities; Endermite's dodge fully negates the hit.
- Slime and Magma Cube leap causes no fall damage.
- Empty Core and Transformation Core textures redrawn; the Transformation Core is tinted by the mob's rarity.
- Item and config ids are now in English. Existing items, recipes, DNA, tier and mission progress are remapped automatically; old configs keep working (deleting a mob file restarts its missions under the new ids).
- Mob configs are never overwritten, so balance changes don't reach existing files: delete the mob's file in
config/dnagenesis/mobs/(or the whole folder) to get them.
Fixed
- Cooldown timer no longer overlaps the armor bar.
This mod has no additional files

