Description
Difficulty Scaling
Mobs become stronger based on distance from spawn (0, 0)/custom spawn:
- Health, Damage, Armor, and Speed (lol) all scale
- Toggle which of the stats you actually want to scale.
- Default: +100% stats per 1000 blocks
- Caps at 5x by default
- Example: At 3000 blocks, a zombie has 80 HP instead of 20 HP
XP Scaling
Mobs drop more experience the further from spawn:
- Default: +100% XP per 1000 blocks
- Caps at 10x by default
- Rewards risky exploration
Entity Spawn Restrictions
Block specific mobs or entire mods from spawning near spawn:
- Support for wildcards: modid:*entity*@distance
- Restrict individual entities or entire mods
- Perfect for gating dangerous mobs by distance
Structure Generation Restrictions
Prevent structures from generating near spawn:
- Same wildcard support as entities
- Separate from entity restrictions
Custom Spawn Points
Choose where difficulty scaling begins:
- Use a structure as the center point (e.g., village, stronghold)
- Or set manual coordinates
- Distance calculations adapt automatically
Config file location: config/distantdangers-common.toml
Created for use with an RPG modpack I'm working on!


