discontinuous-beacon-beams-1.2.1+MC1.21.jar
Curse Maven Snippet
What's new
- Fixed an issue where a beam wouldn't be hidden or unhidden as expected if the first block in its path was white stained glass or clear glass (#6)
- Theoretically improved the way beams are disabled when "Enable beacon beams" is false
- performance should be (minutely) improved
- compatibility should be slightly better (other mods' non-beam beacon rendering changes are more likely to remain enabled)
- moderate internal changes
A cumulative changelog can be found here
This mod has no additional files

