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Director's Camera

Server-driven camera cutscenes for NeoForge. Lets you create camera paths in JSON, KubeJS or in game with the Director's Camera, then play them for any player. Includes screen shake, timed sounds, hold-to-skip, keyframe animations and anchors.
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[1.21.1] Director's Camera 1.0.0

File namedirectorscamera-1.21.1-1.0.0.jar
Uploader
SaerethSaereth
Uploaded
Sep 2, 2026
Downloads
10
Size
289.6 KB
Mod Loaders
NeoForge
File ID
8794874
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:directors-camera-1679326:8794874"

Learn more about Curse Maven

What's new

1.0.0

  • Initial release: server-driven camera cutscenes, screen shake, timed sounds, hold-to-skip, the director's camera recording item, named cutscene definitions from data files, and the KubeJS API.
  • Keyframe animation system with Bedrock-style animation files, blended transitions, tickers and an expression engine; animations load from data packs and sync to clients.
  • Anchors and relative cutscenes: the Cutscene Anchor block (invisible, structure-safe, optional proximity trigger), frame sources (anchor, fixed, player, structure, virtual), startFromPlayer and endAtPlayer, anchored camera recordings, and the playanchored and anchor commands.
  • Panorama shots: presets.panorama, addPanorama on the path builder and a panorama keyframe generator in data files, plus a loop flag that restarts a cutscene instead of ending it.
  • Saved recordings (camera save) persist with the world; delete removes them. export writes definitions as datapack files or KubeJS scripts and import loads JSON files into the world.

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