Dinamyc Combat (0.0.0-beta.1)
Curse Maven Snippet
What's new
v0.0.0-beta.1 — Initial 26.2 Port
🚀 Port to Minecraft 26.2
Dinamyc Combat has been ported to Minecraft 26.2 / NeoForge 26.2.0.32-beta, starting from the stable 26.1.2 state (1.0.5).
🛠 Changes
- Dependencies —
player_animation_core0.0.0-beta.1and Cloth Config26.2.155. - RangedWeaponItemMixin —
ProjectileWeaponItem.getProjectilerenamed to staticgetHeldProjectilein 26.2; the off-hand override for players is preserved with an@Injectat HEAD. - PlayerEntityRangeMixin — target updated from
Player.getEntityInteractionRange()toentityInteractionRange()(renamed in 26.2). - Removed dead mixin —
EntityHitboxDebugRendererMixintargeted the removedLevelRenderer.renderHitboxand was an empty stub.
✨ Features (from 1.0.5)
- 33 weapon presets — one-handed, two-handed, dual-handed and pose animations.
- Hold-to-attack with alternating hands for dual wielding.
- First-person animation — full player model renders in first person.
- Configurable — full client-side config screen.
JAR: dinamyc_combat-26.2-neoforge-0.0.0-beta.1.jar
This mod has no additional files